wait on line: be motivated by you need what they be sell

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you need what they be sell 1.00
be motivated by need what they be sell 0.99
be motivated by it not your turn 0.88
be used to get something 0.86
requires something else to do 0.85
requires decide if it worth it 0.84
be motivated by something 0.84
be motivated by get in 0.83
be used to get your turn 0.82
requires make sure it right line 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.62
¬ Salient(wait on line, be motivated by you need what they be sell)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.78
¬ Plausible(wait on line, be motivated by need what they be sell)
0.74
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.84
¬ Remarkable(wait on line, be motivated by need what they be sell)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.09
¬ Typical(wait on line, be motivated by it not your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.07
¬ Typical(wait on line, be used to get something)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.53
¬ Salient(wait on line, be motivated by need what they be sell)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.07
¬ Typical(wait on line, be used to get your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.87
¬ Remarkable(wait on line, be motivated by it not your turn)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.74
¬ Remarkable(wait on line, requires something else to do)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.69
¬ Remarkable(wait on line, requires decide if it worth it)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.15
¬ Typical(wait on line, requires decide if it worth it)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.87
¬ Remarkable(wait on line, be used to get something)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.97
¬ Plausible(wait on line, be motivated by it not your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.18
¬ Typical(wait on line, requires something else to do)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.99
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.35
¬ Typical(wait on line, be motivated by need what they be sell)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.79
¬ Remarkable(wait on line, be motivated by something)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.93
¬ Plausible(wait on line, requires something else to do)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.98
¬ Plausible(wait on line, be used to get something)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.89
¬ Remarkable(wait on line, be motivated by get in)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.90
¬ Plausible(wait on line, be motivated by something)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.85
¬ Plausible(wait on line, be motivated by get in)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.95
¬ Plausible(wait on line, requires decide if it worth it)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.85
¬ Remarkable(wait on line, be used to get your turn)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.85
Remarkable(wait on line, be motivated by you need what they be sell)
Evidence: 0.85
¬ Remarkable(wait on line, requires make sure it right line)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.22
¬ Typical(wait on line, be motivated by something)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.19
¬ Typical(wait on line, requires make sure it right line)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.90
¬ Plausible(wait on line, requires make sure it right line)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.98
¬ Plausible(wait on line, be used to get your turn)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.27
Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.24
¬ Typical(wait on line, be motivated by get in)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.59
¬ Salient(wait on line, be motivated by get in)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.81
¬ Salient(wait on line, be motivated by it not your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.72
¬ Salient(wait on line, be motivated by something)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.77
¬ Salient(wait on line, requires something else to do)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.69
¬ Salient(wait on line, requires make sure it right line)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.81
¬ Salient(wait on line, requires decide if it worth it)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.87
¬ Salient(wait on line, be used to get something)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.87
¬ Salient(wait on line, be used to get your turn)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.62
Salient(wait on line, be motivated by you need what they be sell)
Evidence: 0.27
¬ Typical(wait on line, be motivated by you need what they be sell)
Evidence: 0.85
¬ Remarkable(wait on line, be motivated by you need what they be sell)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.84
Plausible(wait on line, be motivated by you need what they be sell)
Evidence: 0.27
¬ Typical(wait on line, be motivated by you need what they be sell)