wait on line: be used to get your turn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get your turn 1.00
be motivated by it not your turn 0.92
be motivated by be serve in your turn 0.87
be used to get something 0.86
be motivated by you need what they be sell 0.82
causes you eventually get to front 0.80
causes you get mad 0.79
requires make sure it right line 0.79
be motivated by need what they be sell 0.79
causes you lose your temper 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.87
¬ Salient(wait on line, be used to get your turn)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.97
¬ Plausible(wait on line, be motivated by it not your turn)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.79
¬ Plausible(wait on line, be motivated by be serve in your turn)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.98
¬ Plausible(wait on line, be used to get something)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.09
¬ Typical(wait on line, be motivated by it not your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.81
¬ Salient(wait on line, be motivated by it not your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.54
¬ Salient(wait on line, be motivated by be serve in your turn)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.07
¬ Typical(wait on line, be used to get something)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.84
¬ Plausible(wait on line, be motivated by you need what they be sell)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.87
¬ Remarkable(wait on line, be motivated by it not your turn)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.87
¬ Plausible(wait on line, causes you eventually get to front)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.81
¬ Plausible(wait on line, causes you get mad)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.77
¬ Remarkable(wait on line, be motivated by be serve in your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.90
¬ Plausible(wait on line, requires make sure it right line)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.78
¬ Plausible(wait on line, be motivated by need what they be sell)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.10
¬ Salient(wait on line, causes you lose your temper)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.69
¬ Plausible(wait on line, causes you lose your temper)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.11
¬ Remarkable(wait on line, causes you lose your temper)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.87
¬ Salient(wait on line, be used to get something)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.39
¬ Salient(wait on line, causes you get mad)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.87
¬ Remarkable(wait on line, be used to get something)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.62
¬ Salient(wait on line, be motivated by you need what they be sell)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.67
¬ Salient(wait on line, causes you eventually get to front)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.53
¬ Salient(wait on line, be motivated by need what they be sell)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.69
¬ Salient(wait on line, requires make sure it right line)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.85
¬ Remarkable(wait on line, be motivated by you need what they be sell)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.81
¬ Remarkable(wait on line, causes you eventually get to front)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.73
¬ Remarkable(wait on line, causes you get mad)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.85
¬ Remarkable(wait on line, requires make sure it right line)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.85
Remarkable(wait on line, be used to get your turn)
Evidence: 0.84
¬ Remarkable(wait on line, be motivated by need what they be sell)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.19
¬ Typical(wait on line, requires make sure it right line)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.25
¬ Typical(wait on line, causes you eventually get to front)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.27
¬ Typical(wait on line, be motivated by you need what they be sell)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.37
¬ Typical(wait on line, be motivated by be serve in your turn)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.35
¬ Typical(wait on line, be motivated by need what they be sell)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.36
¬ Typical(wait on line, causes you get mad)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.07
Typical(wait on line, be used to get your turn)
Evidence: 0.80
¬ Typical(wait on line, causes you lose your temper)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(wait on line, be used to get your turn)
Evidence: 0.07
¬ Typical(wait on line, be used to get your turn)
Evidence: 0.85
¬ Remarkable(wait on line, be used to get your turn)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(wait on line, be used to get your turn)
Evidence: 0.07
¬ Typical(wait on line, be used to get your turn)