wait on line: causes you lose your temper

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you lose your temper 1.00
causes short temper 0.90
causes you get mad 0.80
be motivated by it not your turn 0.79
be used to get your turn 0.78
be used to get something 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.10
¬ Salient(wait on line, causes you lose your temper)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.38
¬ Plausible(wait on line, causes short temper)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.80
Typical(wait on line, causes you lose your temper)
Evidence: 0.09
¬ Typical(wait on line, be motivated by it not your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.80
Typical(wait on line, causes you lose your temper)
Evidence: 0.07
¬ Typical(wait on line, be used to get your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.11
Remarkable(wait on line, causes you lose your temper)
Evidence: 0.19
¬ Remarkable(wait on line, causes short temper)
0.63
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.80
Typical(wait on line, causes you lose your temper)
Evidence: 0.07
¬ Typical(wait on line, be used to get something)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.80
Typical(wait on line, causes you lose your temper)
Evidence: 0.36
¬ Typical(wait on line, causes you get mad)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.10
Salient(wait on line, causes you lose your temper)
Evidence: 0.20
¬ Salient(wait on line, causes short temper)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.80
Typical(wait on line, causes you lose your temper)
Evidence: 0.97
¬ Typical(wait on line, causes short temper)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.81
¬ Plausible(wait on line, causes you get mad)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.97
¬ Plausible(wait on line, be motivated by it not your turn)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.98
¬ Plausible(wait on line, be used to get your turn)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.98
¬ Plausible(wait on line, be used to get something)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.10
Salient(wait on line, causes you lose your temper)
Evidence: 0.39
¬ Salient(wait on line, causes you get mad)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.80
Evidence: 0.11
Remarkable(wait on line, causes you lose your temper)
Evidence: 0.73
¬ Remarkable(wait on line, causes you get mad)
0.19
Rule weight: 0.85
Evidence weight: 0.27
Similarity weight: 0.79
Evidence: 0.10
Salient(wait on line, causes you lose your temper)
Evidence: 0.81
¬ Salient(wait on line, be motivated by it not your turn)
0.16
Rule weight: 0.85
Evidence weight: 0.24
Similarity weight: 0.78
Evidence: 0.11
Remarkable(wait on line, causes you lose your temper)
Evidence: 0.85
¬ Remarkable(wait on line, be used to get your turn)
0.16
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.79
Evidence: 0.11
Remarkable(wait on line, causes you lose your temper)
Evidence: 0.87
¬ Remarkable(wait on line, be motivated by it not your turn)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.78
Evidence: 0.10
Salient(wait on line, causes you lose your temper)
Evidence: 0.87
¬ Salient(wait on line, be used to get your turn)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.11
Remarkable(wait on line, causes you lose your temper)
Evidence: 0.87
¬ Remarkable(wait on line, be used to get something)
0.14
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.10
Salient(wait on line, causes you lose your temper)
Evidence: 0.87
¬ Salient(wait on line, be used to get something)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.10
Salient(wait on line, causes you lose your temper)
Evidence: 0.80
¬ Typical(wait on line, causes you lose your temper)
Evidence: 0.11
¬ Remarkable(wait on line, causes you lose your temper)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.69
Plausible(wait on line, causes you lose your temper)
Evidence: 0.80
¬ Typical(wait on line, causes you lose your temper)