wait on line: causes you get mad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you get mad 1.00
be used to get something 0.83
requires something else to do 0.81
be motivated by it not your turn 0.80
causes you lose your temper 0.80
be used to get your turn 0.79
be motivated by you need what they be sell 0.79
causes you eventually get to front 0.78
causes you find fast isp 0.78
causes person to become impatient 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.39
¬ Salient(wait on line, causes you get mad)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.07
¬ Typical(wait on line, be used to get something)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.11
¬ Remarkable(wait on line, causes you lose your temper)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.07
¬ Typical(wait on line, be used to get your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.09
¬ Typical(wait on line, be motivated by it not your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.10
¬ Salient(wait on line, causes you lose your temper)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.18
¬ Typical(wait on line, requires something else to do)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.47
¬ Plausible(wait on line, causes you find fast isp)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.69
¬ Plausible(wait on line, causes you lose your temper)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.38
¬ Remarkable(wait on line, causes person to become impatient)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.46
¬ Remarkable(wait on line, causes you find fast isp)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.98
¬ Plausible(wait on line, be used to get something)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.93
¬ Plausible(wait on line, requires something else to do)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.84
¬ Plausible(wait on line, be motivated by you need what they be sell)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.74
¬ Plausible(wait on line, causes person to become impatient)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.97
¬ Plausible(wait on line, be motivated by it not your turn)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.25
¬ Typical(wait on line, causes you eventually get to front)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.27
¬ Typical(wait on line, be motivated by you need what they be sell)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.87
¬ Plausible(wait on line, causes you eventually get to front)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.98
¬ Plausible(wait on line, be used to get your turn)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.74
¬ Remarkable(wait on line, requires something else to do)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.87
¬ Remarkable(wait on line, be used to get something)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.87
¬ Remarkable(wait on line, be motivated by it not your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.85
¬ Remarkable(wait on line, be used to get your turn)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.81
¬ Remarkable(wait on line, causes you eventually get to front)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.73
Remarkable(wait on line, causes you get mad)
Evidence: 0.85
¬ Remarkable(wait on line, be motivated by you need what they be sell)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.38
¬ Salient(wait on line, causes you find fast isp)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.49
¬ Salient(wait on line, causes person to become impatient)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.53
¬ Typical(wait on line, causes person to become impatient)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.62
¬ Salient(wait on line, be motivated by you need what they be sell)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.67
¬ Salient(wait on line, causes you eventually get to front)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.77
¬ Salient(wait on line, requires something else to do)
0.35
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.80
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.81
¬ Salient(wait on line, be motivated by it not your turn)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.80
¬ Typical(wait on line, causes you lose your temper)
0.33
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.87
¬ Salient(wait on line, be used to get something)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.87
¬ Salient(wait on line, be used to get your turn)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.36
Typical(wait on line, causes you get mad)
Evidence: 0.81
¬ Typical(wait on line, causes you find fast isp)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.39
Salient(wait on line, causes you get mad)
Evidence: 0.36
¬ Typical(wait on line, causes you get mad)
Evidence: 0.73
¬ Remarkable(wait on line, causes you get mad)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.81
Plausible(wait on line, causes you get mad)
Evidence: 0.36
¬ Typical(wait on line, causes you get mad)