wait on table: be used to earn money for waiter

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to earn money for waiter 1.00
requires get waiter job 0.91
requires get job as waiter 0.91
be motivated by you be waiter 0.90
requires be waiter 0.89
be motivated by be waiter 0.89
requires waiter 0.89
requires become waiter 0.89
requires become waiter or waitress 0.89
requires become waitress at restaurant 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.47
¬ Salient(wait on table, be used to earn money for waiter)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.59
¬ Remarkable(wait on table, requires become waiter)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.83
¬ Remarkable(wait on table, requires get waiter job)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.63
¬ Remarkable(wait on table, requires become waiter or waitress)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.91
¬ Remarkable(wait on table, requires get job as waiter)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.79
¬ Remarkable(wait on table, be motivated by be waiter)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.81
¬ Remarkable(wait on table, requires be waiter)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.85
¬ Remarkable(wait on table, be motivated by you be waiter)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.81
¬ Remarkable(wait on table, requires waiter)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.15
¬ Salient(wait on table, requires become waiter or waitress)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.19
¬ Salient(wait on table, requires become waiter)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.26
¬ Salient(wait on table, requires get waiter job)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.92
Remarkable(wait on table, be used to earn money for waiter)
Evidence: 0.72
¬ Remarkable(wait on table, requires become waitress at restaurant)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.65
¬ Plausible(wait on table, be motivated by be waiter)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.15
¬ Salient(wait on table, requires become waitress at restaurant)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.21
¬ Typical(wait on table, requires get job as waiter)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.76
¬ Plausible(wait on table, be motivated by you be waiter)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.82
¬ Plausible(wait on table, requires get waiter job)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.76
¬ Plausible(wait on table, requires be waiter)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.85
¬ Plausible(wait on table, requires get job as waiter)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.80
¬ Plausible(wait on table, requires become waiter)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.79
¬ Plausible(wait on table, requires become waiter or waitress)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.83
¬ Plausible(wait on table, requires waiter)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.27
¬ Typical(wait on table, requires waiter)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.40
¬ Salient(wait on table, requires be waiter)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.29
¬ Typical(wait on table, requires get waiter job)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.40
¬ Salient(wait on table, be motivated by be waiter)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.42
¬ Salient(wait on table, be motivated by you be waiter)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.85
¬ Plausible(wait on table, requires become waitress at restaurant)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.46
¬ Salient(wait on table, requires get job as waiter)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.33
¬ Typical(wait on table, be motivated by you be waiter)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.35
¬ Typical(wait on table, requires be waiter)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.51
¬ Salient(wait on table, requires waiter)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.30
¬ Typical(wait on table, requires become waitress at restaurant)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.39
¬ Typical(wait on table, requires become waiter)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.39
¬ Typical(wait on table, requires become waiter or waitress)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.23
Typical(wait on table, be used to earn money for waiter)
Evidence: 0.47
¬ Typical(wait on table, be motivated by be waiter)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.47
Salient(wait on table, be used to earn money for waiter)
Evidence: 0.23
¬ Typical(wait on table, be used to earn money for waiter)
Evidence: 0.92
¬ Remarkable(wait on table, be used to earn money for waiter)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.80
Plausible(wait on table, be used to earn money for waiter)
Evidence: 0.23
¬ Typical(wait on table, be used to earn money for waiter)