wait table: be used to earn live

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to earn live 1.00
be used to earn money 0.90
causes money be earn 0.88
be motivated by earn money 0.87
be motivated by need to earn money 0.86
be motivated by you need to earn money 0.86
be motivated by earn money in restaurant 0.83
causes you get pay 0.77
causes get pay 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.45
¬ Salient(wait table, be used to earn live)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.35
Typical(wait table, be used to earn live)
Evidence: 0.05
¬ Typical(wait table, be motivated by you need to earn money)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.35
Typical(wait table, be used to earn live)
Evidence: 0.20
¬ Typical(wait table, be used to earn money)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.90
¬ Plausible(wait table, be used to earn money)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.89
¬ Plausible(wait table, causes money be earn)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.88
¬ Plausible(wait table, be motivated by earn money)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.35
Typical(wait table, be used to earn live)
Evidence: 0.22
¬ Typical(wait table, causes money be earn)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.35
Typical(wait table, be used to earn live)
Evidence: 0.15
¬ Typical(wait table, be motivated by earn money in restaurant)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.35
Typical(wait table, be used to earn live)
Evidence: 0.24
¬ Typical(wait table, be motivated by earn money)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.98
¬ Plausible(wait table, be motivated by you need to earn money)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.92
¬ Plausible(wait table, be motivated by earn money in restaurant)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.35
Typical(wait table, be used to earn live)
Evidence: 0.12
¬ Typical(wait table, causes you get pay)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.94
¬ Plausible(wait table, causes you get pay)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.57
¬ Salient(wait table, causes money be earn)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.61
¬ Salient(wait table, be used to earn money)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.59
¬ Salient(wait table, be motivated by earn money)
0.50
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.54
¬ Salient(wait table, be motivated by earn money in restaurant)
0.47
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.90
Evidence: 0.53
Remarkable(wait table, be used to earn live)
Evidence: 0.83
¬ Remarkable(wait table, be used to earn money)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.53
Remarkable(wait table, be used to earn live)
Evidence: 0.83
¬ Remarkable(wait table, causes money be earn)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.87
Evidence: 0.53
Remarkable(wait table, be used to earn live)
Evidence: 0.83
¬ Remarkable(wait table, be motivated by earn money)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.66
¬ Salient(wait table, causes you get pay)
0.41
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.53
Remarkable(wait table, be used to earn live)
Evidence: 0.93
¬ Remarkable(wait table, be motivated by you need to earn money)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.53
Remarkable(wait table, be used to earn live)
Evidence: 0.90
¬ Remarkable(wait table, be motivated by earn money in restaurant)
0.40
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.86
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.82
¬ Salient(wait table, be motivated by you need to earn money)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.53
Remarkable(wait table, be used to earn live)
Evidence: 0.89
¬ Remarkable(wait table, causes you get pay)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.45
Salient(wait table, be used to earn live)
Evidence: 0.35
¬ Typical(wait table, be used to earn live)
Evidence: 0.53
¬ Remarkable(wait table, be used to earn live)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(wait table, be used to earn live)
Evidence: 0.35
¬ Typical(wait table, be used to earn live)