wait your turn: requires get into line

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get into line 1.00
requires get in line 0.95
requires line up 0.90
requires find line 0.90
be motivated by get to front of line 0.87
requires stand in line 0.85
be used to form line 0.83
causes stand in line 0.81
requires figure out when your turn be 0.79
requires push everybody out of way 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.84
¬ Salient(wait your turn, requires get into line)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.98
¬ Plausible(wait your turn, requires get in line)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.06
¬ Typical(wait your turn, requires get in line)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.97
¬ Plausible(wait your turn, requires line up)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.92
¬ Plausible(wait your turn, requires find line)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.70
¬ Plausible(wait your turn, be motivated by get to front of line)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.98
¬ Plausible(wait your turn, requires stand in line)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.10
¬ Typical(wait your turn, requires line up)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.92
¬ Plausible(wait your turn, be used to form line)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.88
¬ Salient(wait your turn, requires get in line)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.49
¬ Salient(wait your turn, be motivated by get to front of line)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.86
¬ Remarkable(wait your turn, requires get in line)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.97
¬ Plausible(wait your turn, causes stand in line)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.75
¬ Salient(wait your turn, requires find line)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.70
¬ Remarkable(wait your turn, requires line up)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.09
¬ Typical(wait your turn, requires stand in line)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.72
¬ Remarkable(wait your turn, requires find line)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.87
¬ Salient(wait your turn, requires line up)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.12
¬ Salient(wait your turn, requires push everybody out of way)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.81
¬ Plausible(wait your turn, requires figure out when your turn be)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.84
¬ Plausible(wait your turn, requires push everybody out of way)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.80
¬ Remarkable(wait your turn, be motivated by get to front of line)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.20
¬ Typical(wait your turn, requires find line)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.72
¬ Remarkable(wait your turn, requires stand in line)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.11
¬ Typical(wait your turn, causes stand in line)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.38
¬ Remarkable(wait your turn, requires push everybody out of way)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.78
¬ Salient(wait your turn, be used to form line)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.89
¬ Salient(wait your turn, requires stand in line)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.71
¬ Remarkable(wait your turn, be used to form line)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.54
¬ Salient(wait your turn, requires figure out when your turn be)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.70
¬ Remarkable(wait your turn, causes stand in line)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.86
¬ Salient(wait your turn, causes stand in line)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.19
¬ Typical(wait your turn, be used to form line)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Remarkable(wait your turn, requires get into line)
Evidence: 0.81
¬ Remarkable(wait your turn, requires figure out when your turn be)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.34
¬ Typical(wait your turn, requires figure out when your turn be)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.87
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.47
¬ Typical(wait your turn, be motivated by get to front of line)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.10
Typical(wait your turn, requires get into line)
Evidence: 0.43
¬ Typical(wait your turn, requires push everybody out of way)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(wait your turn, requires get into line)
Evidence: 0.10
¬ Typical(wait your turn, requires get into line)
Evidence: 0.81
¬ Remarkable(wait your turn, requires get into line)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(wait your turn, requires get into line)
Evidence: 0.10
¬ Typical(wait your turn, requires get into line)