wait your turn: requires push everybody out of way

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires push everybody out of way 1.00
be used to get something 0.86
requires understand that everyone wait there turn 0.86
requires fart so everyone move away 0.85
requires let someone go before you 0.83
requires know what you be wait for 0.81
requires figure out when your turn be 0.80
be motivated by it more orderly that way 0.79
be motivated by you use to it 0.79
be motivated by it polite thing to do 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.12
¬ Salient(wait your turn, requires push everybody out of way)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.06
¬ Typical(wait your turn, be used to get something)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.10
¬ Typical(wait your turn, requires let someone go before you)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.69
¬ Plausible(wait your turn, requires fart so everyone move away)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.14
¬ Typical(wait your turn, requires know what you be wait for)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.25
¬ Typical(wait your turn, requires understand that everyone wait there turn)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.85
¬ Plausible(wait your turn, requires understand that everyone wait there turn)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.17
¬ Salient(wait your turn, requires fart so everyone move away)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.99
¬ Plausible(wait your turn, be used to get something)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.18
¬ Typical(wait your turn, be motivated by you use to it)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.97
¬ Plausible(wait your turn, requires let someone go before you)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.21
¬ Typical(wait your turn, be motivated by it polite thing to do)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.81
¬ Plausible(wait your turn, requires figure out when your turn be)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.78
¬ Plausible(wait your turn, be motivated by it more orderly that way)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.94
¬ Plausible(wait your turn, requires know what you be wait for)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.90
¬ Plausible(wait your turn, be motivated by you use to it)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.87
¬ Plausible(wait your turn, be motivated by it polite thing to do)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.33
¬ Remarkable(wait your turn, requires fart so everyone move away)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.34
¬ Typical(wait your turn, requires figure out when your turn be)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.41
¬ Typical(wait your turn, be motivated by it more orderly that way)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.43
Typical(wait your turn, requires push everybody out of way)
Evidence: 0.67
¬ Typical(wait your turn, requires fart so everyone move away)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.73
¬ Remarkable(wait your turn, be motivated by it more orderly that way)
0.36
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.86
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.58
¬ Salient(wait your turn, requires understand that everyone wait there turn)
0.36
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.54
¬ Salient(wait your turn, requires figure out when your turn be)
0.35
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.83
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.82
¬ Remarkable(wait your turn, requires let someone go before you)
0.34
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.86
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.86
¬ Remarkable(wait your turn, be used to get something)
0.34
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.81
¬ Remarkable(wait your turn, requires figure out when your turn be)
0.33
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.57
¬ Salient(wait your turn, be motivated by it more orderly that way)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.86
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.88
¬ Remarkable(wait your turn, requires understand that everyone wait there turn)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.86
¬ Remarkable(wait your turn, requires know what you be wait for)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.88
¬ Remarkable(wait your turn, be motivated by you use to it)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.63
¬ Salient(wait your turn, be motivated by it polite thing to do)
0.29
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.38
Remarkable(wait your turn, requires push everybody out of way)
Evidence: 0.90
¬ Remarkable(wait your turn, be motivated by it polite thing to do)
0.27
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.79
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.69
¬ Salient(wait your turn, be motivated by you use to it)
0.24
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.81
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.74
¬ Salient(wait your turn, requires know what you be wait for)
0.24
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.76
¬ Salient(wait your turn, requires let someone go before you)
0.16
Rule weight: 0.85
Evidence weight: 0.21
Similarity weight: 0.86
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.89
¬ Salient(wait your turn, be used to get something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.12
Salient(wait your turn, requires push everybody out of way)
Evidence: 0.43
¬ Typical(wait your turn, requires push everybody out of way)
Evidence: 0.38
¬ Remarkable(wait your turn, requires push everybody out of way)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Plausible(wait your turn, requires push everybody out of way)
Evidence: 0.43
¬ Typical(wait your turn, requires push everybody out of way)