wait your turn: be used to get something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get something 1.00
requires push everybody out of way 0.86
requires understand that everyone wait there turn 0.86
requires know what you be wait for 0.86
requires let someone go before you 0.85
be motivated by you use to it 0.84
requires fart so everyone move away 0.83
causes get your turn 0.83
be motivated by you do not want to be rude 0.81
requires figure out when your turn be 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.89
¬ Salient(wait your turn, be used to get something)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.84
¬ Plausible(wait your turn, requires push everybody out of way)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.12
¬ Salient(wait your turn, requires push everybody out of way)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.85
¬ Plausible(wait your turn, requires understand that everyone wait there turn)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.94
¬ Plausible(wait your turn, requires know what you be wait for)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.97
¬ Plausible(wait your turn, requires let someone go before you)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.90
¬ Plausible(wait your turn, be motivated by you use to it)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.69
¬ Plausible(wait your turn, requires fart so everyone move away)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.98
¬ Plausible(wait your turn, causes get your turn)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.17
¬ Salient(wait your turn, requires fart so everyone move away)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.38
¬ Remarkable(wait your turn, requires push everybody out of way)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.58
¬ Salient(wait your turn, requires understand that everyone wait there turn)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.78
¬ Plausible(wait your turn, be motivated by you do not want to be rude)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.81
¬ Plausible(wait your turn, requires figure out when your turn be)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.33
¬ Remarkable(wait your turn, requires fart so everyone move away)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.74
¬ Salient(wait your turn, requires know what you be wait for)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.07
¬ Typical(wait your turn, causes get your turn)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.76
¬ Salient(wait your turn, requires let someone go before you)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.69
¬ Salient(wait your turn, be motivated by you use to it)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.50
¬ Salient(wait your turn, be motivated by you do not want to be rude)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.10
¬ Typical(wait your turn, requires let someone go before you)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.54
¬ Salient(wait your turn, requires figure out when your turn be)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.88
¬ Remarkable(wait your turn, requires understand that everyone wait there turn)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.89
¬ Salient(wait your turn, causes get your turn)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.86
¬ Remarkable(wait your turn, requires know what you be wait for)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.82
¬ Remarkable(wait your turn, requires let someone go before you)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.14
¬ Typical(wait your turn, requires know what you be wait for)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.81
¬ Remarkable(wait your turn, causes get your turn)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.88
¬ Remarkable(wait your turn, be motivated by you use to it)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.81
¬ Remarkable(wait your turn, requires figure out when your turn be)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.86
Remarkable(wait your turn, be used to get something)
Evidence: 0.89
¬ Remarkable(wait your turn, be motivated by you do not want to be rude)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.18
¬ Typical(wait your turn, be motivated by you use to it)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.25
¬ Typical(wait your turn, requires understand that everyone wait there turn)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.33
¬ Typical(wait your turn, be motivated by you do not want to be rude)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.34
¬ Typical(wait your turn, requires figure out when your turn be)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.86
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.43
¬ Typical(wait your turn, requires push everybody out of way)
0.27
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.83
Evidence: 0.06
Typical(wait your turn, be used to get something)
Evidence: 0.67
¬ Typical(wait your turn, requires fart so everyone move away)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(wait your turn, be used to get something)
Evidence: 0.06
¬ Typical(wait your turn, be used to get something)
Evidence: 0.86
¬ Remarkable(wait your turn, be used to get something)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(wait your turn, be used to get something)
Evidence: 0.06
¬ Typical(wait your turn, be used to get something)