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wait your turn
:
causes get your turn
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes get your turn
1.00
requires figure out when your turn be
0.87
requires wait until it be your turn
0.84
be used to get something
0.83
requires understand that everyone wait there turn
0.83
requires let someone go before you
0.83
be motivated by you use to it
0.79
requires know what you be wait for
0.79
requires push everybody out of way
0.78
requires fart so everyone move away
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.89
¬ Salient(
wait your turn
,
causes get your turn
)
Similarity expansion
0.73
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.87
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.81
¬ Plausible(
wait your turn
,
requires figure out when your turn be
)
0.70
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.84
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.98
¬ Plausible(
wait your turn
,
requires wait until it be your turn
)
0.70
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.87
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.54
¬ Salient(
wait your turn
,
requires figure out when your turn be
)
0.70
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.83
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.85
¬ Plausible(
wait your turn
,
requires understand that everyone wait there turn
)
0.70
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.99
¬ Plausible(
wait your turn
,
be used to get something
)
0.69
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.83
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.97
¬ Plausible(
wait your turn
,
requires let someone go before you
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.06
¬ Typical(
wait your turn
,
be used to get something
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.07
¬ Typical(
wait your turn
,
requires wait until it be your turn
)
0.67
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.83
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.58
¬ Salient(
wait your turn
,
requires understand that everyone wait there turn
)
0.67
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.79
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.90
¬ Plausible(
wait your turn
,
be motivated by you use to it
)
0.66
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.79
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.94
¬ Plausible(
wait your turn
,
requires know what you be wait for
)
0.66
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.78
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.12
¬ Salient(
wait your turn
,
requires push everybody out of way
)
0.66
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.78
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.69
¬ Plausible(
wait your turn
,
requires fart so everyone move away
)
0.66
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.78
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.84
¬ Plausible(
wait your turn
,
requires push everybody out of way
)
0.65
Rule weight:
0.85
Evidence weight:
0.98
Similarity weight:
0.78
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.17
¬ Salient(
wait your turn
,
requires fart so everyone move away
)
0.65
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.84
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.88
¬ Salient(
wait your turn
,
requires wait until it be your turn
)
0.65
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.83
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.76
¬ Salient(
wait your turn
,
requires let someone go before you
)
0.64
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.89
¬ Salient(
wait your turn
,
be used to get something
)
0.64
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.83
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.10
¬ Typical(
wait your turn
,
requires let someone go before you
)
0.63
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.87
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.81
¬ Remarkable(
wait your turn
,
requires figure out when your turn be
)
0.63
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.79
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.69
¬ Salient(
wait your turn
,
be motivated by you use to it
)
0.62
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.78
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.33
¬ Remarkable(
wait your turn
,
requires fart so everyone move away
)
0.62
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.79
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.74
¬ Salient(
wait your turn
,
requires know what you be wait for
)
0.62
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.78
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.38
¬ Remarkable(
wait your turn
,
requires push everybody out of way
)
0.60
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.84
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.82
¬ Remarkable(
wait your turn
,
requires wait until it be your turn
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.82
¬ Remarkable(
wait your turn
,
requires let someone go before you
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.86
¬ Remarkable(
wait your turn
,
be used to get something
)
0.59
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.88
¬ Remarkable(
wait your turn
,
requires understand that everyone wait there turn
)
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.14
¬ Typical(
wait your turn
,
requires know what you be wait for
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.18
¬ Typical(
wait your turn
,
be motivated by you use to it
)
0.56
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.79
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.86
¬ Remarkable(
wait your turn
,
requires know what you be wait for
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.81
Remarkable(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.88
¬ Remarkable(
wait your turn
,
be motivated by you use to it
)
0.55
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.83
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.25
¬ Typical(
wait your turn
,
requires understand that everyone wait there turn
)
0.51
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.87
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.34
¬ Typical(
wait your turn
,
requires figure out when your turn be
)
0.40
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.78
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.43
¬ Typical(
wait your turn
,
requires push everybody out of way
)
0.25
Rule weight:
0.85
Evidence weight:
0.38
Similarity weight:
0.78
Evidence:
0.07
Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.67
¬ Typical(
wait your turn
,
requires fart so everyone move away
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.89
Salient(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.07
¬ Typical(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.81
¬ Remarkable(
wait your turn
,
causes get your turn
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.98
Plausible(
wait your turn
,
causes get your turn
)
⋁
Evidence:
0.07
¬ Typical(
wait your turn
,
causes get your turn
)