watch musician perform: be used to fun even

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun even 1.00
be used to fun 0.93
be used to have nice time with your daqte 0.82
requires no skill what so ever 0.81
requires find out where they be play 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.87
Plausible(watch musician perform, be used to fun even)
Evidence: 0.66
¬ Salient(watch musician perform, be used to fun even)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.87
Plausible(watch musician perform, be used to fun even)
Evidence: 0.73
¬ Plausible(watch musician perform, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.76
Remarkable(watch musician perform, be used to fun even)
Evidence: 0.64
¬ Remarkable(watch musician perform, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.66
Salient(watch musician perform, be used to fun even)
Evidence: 0.09
¬ Salient(watch musician perform, requires no skill what so ever)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.76
Remarkable(watch musician perform, be used to fun even)
Evidence: 0.17
¬ Remarkable(watch musician perform, requires no skill what so ever)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.66
Salient(watch musician perform, be used to fun even)
Evidence: 0.52
¬ Salient(watch musician perform, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.87
Plausible(watch musician perform, be used to fun even)
Evidence: 0.71
¬ Plausible(watch musician perform, requires no skill what so ever)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.26
Typical(watch musician perform, be used to fun even)
Evidence: 0.49
¬ Typical(watch musician perform, be used to fun)
0.32
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.81
Evidence: 0.26
Typical(watch musician perform, be used to fun even)
Evidence: 0.72
¬ Typical(watch musician perform, requires no skill what so ever)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.66
Salient(watch musician perform, be used to fun even)
Evidence: 0.26
¬ Typical(watch musician perform, be used to fun even)
Evidence: 0.76
¬ Remarkable(watch musician perform, be used to fun even)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(watch musician perform, be used to fun even)
Evidence: 0.26
¬ Typical(watch musician perform, be used to fun even)