win: be good than losin

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be good than losin 1.00
be motivated by you like win 0.76
be motivated by you be good at it 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(win, be good than losin)
Evidence: 0.97
¬ Remarkable(play game, be motivated by you like win)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.17
Plausible(win, be good than losin)
Evidence: 0.97
Remarkable(play game, be motivated by you like win)
Evidence: 0.98
¬ Plausible(play game, be motivated by you like win)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.17
Plausible(win, be good than losin)
Evidence: 0.08
¬ Salient(win, be good than losin)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.08
Salient(win, be good than losin)
Evidence: 0.81
¬ Typical(win, be good than losin)
Evidence: 0.06
¬ Remarkable(win, be good than losin)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.17
Plausible(win, be good than losin)
Evidence: 0.81
¬ Typical(win, be good than losin)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(win, be good than losin)
Evidence: 0.03
¬ Typical(play game, be motivated by you like win)