win: be important to loser

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be important to loser 1.00
best loser 0.92
distance from loser 0.85
be important to person 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.92
Evidence: 0.10
Plausible(winner, best loser)
Evidence: 0.49
¬ Typical(win, be important to loser)
0.34
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.19
Plausible(winner, distance from loser)
Evidence: 0.49
¬ Typical(win, be important to loser)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.71
Plausible(win, be important to loser)
Evidence: 0.10
¬ Plausible(winner, best loser)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.71
Plausible(win, be important to loser)
Evidence: 0.19
¬ Plausible(winner, distance from loser)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.35
¬ Remarkable(win, be important to loser)
Evidence: 0.36
¬ Remarkable(winner, best loser)
0.45
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.35
¬ Remarkable(win, be important to loser)
Evidence: 0.20
¬ Remarkable(winner, distance from loser)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.35
¬ Remarkable(win, be important to loser)
Evidence: 0.32
¬ Remarkable(play game, be important to person)

Remarkability from parent implausibility

0.22
Rule weight: 0.42
Evidence weight: 0.58
Similarity weight: 0.92
Evidence: 0.10
Plausible(winner, best loser)
Evidence: 0.35
Remarkable(win, be important to loser)
Evidence: 0.71
¬ Plausible(win, be important to loser)
0.22
Rule weight: 0.42
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.19
Plausible(winner, distance from loser)
Evidence: 0.35
Remarkable(win, be important to loser)
Evidence: 0.71
¬ Plausible(win, be important to loser)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.71
Plausible(win, be important to loser)
Evidence: 0.32
Remarkable(play game, be important to person)
Evidence: 0.27
¬ Plausible(play game, be important to person)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.71
Plausible(win, be important to loser)
Evidence: 0.46
¬ Salient(win, be important to loser)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.46
Salient(win, be important to loser)
Evidence: 0.49
¬ Typical(win, be important to loser)
Evidence: 0.35
¬ Remarkable(win, be important to loser)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.71
Plausible(win, be important to loser)
Evidence: 0.49
¬ Typical(win, be important to loser)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.35
¬ Remarkable(win, be important to loser)
Evidence: 0.64
¬ Typical(winner, best loser)
0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.35
¬ Remarkable(win, be important to loser)
Evidence: 0.61
¬ Typical(winner, distance from loser)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.35
¬ Remarkable(win, be important to loser)
Evidence: 0.63
¬ Typical(play game, be important to person)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.92
Evidence: 0.49
Typical(win, be important to loser)
Evidence: 0.64
¬ Typical(winner, best loser)
0.28
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.49
Typical(win, be important to loser)
Evidence: 0.61
¬ Typical(winner, distance from loser)