win: has state night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.61
, thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
Siblings victory
Weight: 0.65
, beat
Weight: 0.34
, defeat
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34

Related properties

Property Similarity
has state night 1.00
is last night 0.86
has time today 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
¬ Remarkable(win, has state night)
Evidence: 0.31
¬ Remarkable(play game, has state night)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.65
Plausible(win, has state night)
Evidence: 0.31
Remarkable(play game, has state night)
Evidence: 0.70
¬ Plausible(play game, has state night)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.65
Plausible(win, has state night)
Evidence: 0.69
¬ Salient(win, has state night)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.73
Typical(win, has state night)
Evidence: 0.07
¬ Typical(win, has time today)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.65
Plausible(win, has state night)
Evidence: 0.25
¬ Plausible(win, has time today)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.52
Remarkable(win, has state night)
Evidence: 0.49
¬ Remarkable(win, is last night)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.69
Salient(win, has state night)
Evidence: 0.48
¬ Salient(win, has time today)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.73
Typical(win, has state night)
Evidence: 0.94
¬ Typical(win, is last night)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.69
Salient(win, has state night)
Evidence: 0.89
¬ Salient(win, is last night)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.65
Plausible(win, has state night)
Evidence: 0.87
¬ Plausible(win, is last night)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.52
Remarkable(win, has state night)
Evidence: 0.92
¬ Remarkable(win, has time today)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.69
Salient(win, has state night)
Evidence: 0.73
¬ Typical(win, has state night)
Evidence: 0.52
¬ Remarkable(win, has state night)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.65
Plausible(win, has state night)
Evidence: 0.73
¬ Typical(win, has state night)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.52
¬ Remarkable(win, has state night)
Evidence: 0.87
¬ Typical(play game, has state night)