win: has time today

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.61
, thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
Siblings victory
Weight: 0.65
, beat
Weight: 0.34
, defeat
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34

Related properties

Property Similarity
has time today 1.00
is important now 0.77
is even more important now 0.77
is more important now 0.77
has state night 0.76
is last night 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.92
¬ Remarkable(win, has time today)
Evidence: 0.31
¬ Remarkable(play game, has state night)

Remarkability from sibling implausibility

0.29
Rule weight: 0.60
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.31
Remarkable(play game, has state night)
Evidence: 0.70
¬ Plausible(play game, has state night)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.48
¬ Salient(win, has time today)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.07
Typical(win, has time today)
Evidence: 0.04
¬ Typical(win, is even more important now)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.92
Remarkable(win, has time today)
Evidence: 0.52
¬ Remarkable(win, has state night)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.92
Remarkable(win, has time today)
Evidence: 0.49
¬ Remarkable(win, is last night)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Remarkable(win, has time today)
Evidence: 0.95
¬ Remarkable(win, is important now)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Remarkable(win, has time today)
Evidence: 0.91
¬ Remarkable(win, is more important now)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Remarkable(win, has time today)
Evidence: 0.98
¬ Remarkable(win, is even more important now)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.07
Typical(win, has time today)
Evidence: 0.10
¬ Typical(win, is important now)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.07
Typical(win, has time today)
Evidence: 0.17
¬ Typical(win, is more important now)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.24
¬ Plausible(win, is even more important now)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.32
¬ Plausible(win, is important now)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.36
¬ Plausible(win, is more important now)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.48
Salient(win, has time today)
Evidence: 0.54
¬ Salient(win, is even more important now)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.48
Salient(win, has time today)
Evidence: 0.60
¬ Salient(win, is important now)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.48
Salient(win, has time today)
Evidence: 0.60
¬ Salient(win, is more important now)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
Salient(win, has time today)
Evidence: 0.69
¬ Salient(win, has state night)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.48
Salient(win, has time today)
Evidence: 0.89
¬ Salient(win, is last night)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.65
¬ Plausible(win, has state night)
0.22
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.75
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.87
¬ Plausible(win, is last night)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.07
Typical(win, has time today)
Evidence: 0.73
¬ Typical(win, has state night)
0.08
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.75
Evidence: 0.07
Typical(win, has time today)
Evidence: 0.94
¬ Typical(win, is last night)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.48
Salient(win, has time today)
Evidence: 0.07
¬ Typical(win, has time today)
Evidence: 0.92
¬ Remarkable(win, has time today)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.25
Plausible(win, has time today)
Evidence: 0.07
¬ Typical(win, has time today)

Typicality and Rermarkability incompatibility between siblings

0.02
Rule weight: 0.14
Evidence weight: 0.19
Similarity weight: 0.76
Evidence: 0.92
¬ Remarkable(win, has time today)
Evidence: 0.87
¬ Typical(play game, has state night)