wine: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents drink
Weight: 0.64
, beverage
Weight: 0.64
, alcoholic beverage
Weight: 0.64
, soft drink
Weight: 0.63
Siblings red wine
Weight: 0.79
, madeira
Weight: 0.69
, wine cellar
Weight: 0.67
, vermouth
Weight: 0.64
, grape juice
Weight: 0.64

Related properties

Property Similarity
be used to get drunk 1.00
causes get drunk 0.98
be drunk 0.97
be motivated by get drunk 0.97
make you drunk 0.96
be used to get little drunk 0.95
make person drunk 0.95
be drunk by person 0.95
causes become drunk 0.92
causes get totally drunk 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.39
Plausible(drink, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)
0.48
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.97
Evidence: 0.39
Plausible(drink, be motivated by get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)
0.44
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.31
Plausible(drink, causes become drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)
0.38
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.17
Plausible(drink, causes get totally drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.17
¬ Plausible(drink, causes get totally drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.31
¬ Plausible(drink, causes become drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.39
¬ Plausible(drink, be used to get drunk)
0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.97
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.39
¬ Plausible(drink, be motivated by get drunk)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.82
¬ Remarkable(drink, be used to get drunk)
0.35
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.97
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.89
¬ Remarkable(drink, be motivated by get drunk)
0.35
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.82
¬ Remarkable(drink, causes become drunk)
0.33
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.77
¬ Remarkable(drink, causes get totally drunk)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.39
Plausible(drink, be used to get drunk)
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.28
¬ Plausible(wine, be used to get drunk)
0.37
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.39
Plausible(drink, be motivated by get drunk)
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.28
¬ Plausible(wine, be used to get drunk)
0.34
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.31
Plausible(drink, causes become drunk)
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.28
¬ Plausible(wine, be used to get drunk)
0.31
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.17
Plausible(drink, causes get totally drunk)
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.28
¬ Plausible(wine, be used to get drunk)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.34
¬ Salient(wine, be used to get drunk)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.18
¬ Plausible(wine, be drunk)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.24
¬ Plausible(wine, make you drunk)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.24
¬ Plausible(wine, make person drunk)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.26
¬ Plausible(wine, be drunk by person)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.34
Salient(wine, be used to get drunk)
Evidence: 0.34
¬ Salient(wine, be drunk)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.29
¬ Plausible(wine, be used to get little drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.40
¬ Remarkable(wine, be used to get little drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.39
¬ Typical(wine, make person drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.34
Salient(wine, be used to get drunk)
Evidence: 0.36
¬ Salient(wine, be used to get little drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.39
¬ Typical(wine, be drunk by person)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.42
¬ Typical(wine, make you drunk)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get little drunk)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.47
¬ Remarkable(wine, be drunk)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.96
Evidence: 0.34
Salient(wine, be used to get drunk)
Evidence: 0.42
¬ Salient(wine, make you drunk)
0.58
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.97
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.51
¬ Typical(wine, be drunk)
0.54
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.60
¬ Remarkable(wine, make you drunk)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.34
Salient(wine, be used to get drunk)
Evidence: 0.51
¬ Salient(wine, be drunk by person)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.59
¬ Remarkable(wine, be drunk by person)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.95
Evidence: 0.34
Salient(wine, be used to get drunk)
Evidence: 0.54
¬ Salient(wine, make person drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.42
Remarkable(wine, be used to get drunk)
Evidence: 0.68
¬ Remarkable(wine, make person drunk)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.34
Salient(wine, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.28
Plausible(wine, be used to get drunk)
Evidence: 0.41
¬ Typical(wine, be used to get drunk)

Typicality and Rermarkability incompatibility between a parent and a child

0.45
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.26
¬ Typical(drink, be used to get drunk)
0.45
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.97
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.23
¬ Typical(drink, be motivated by get drunk)
0.41
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.31
¬ Typical(drink, causes become drunk)
0.35
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.42
¬ Remarkable(wine, be used to get drunk)
Evidence: 0.49
¬ Typical(drink, causes get totally drunk)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.26
¬ Typical(drink, be used to get drunk)
0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.23
¬ Typical(drink, be motivated by get drunk)
0.37
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.31
¬ Typical(drink, causes become drunk)
0.30
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.41
Typical(wine, be used to get drunk)
Evidence: 0.49
¬ Typical(drink, causes get totally drunk)