wrestle: be used to violent play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents anything
Weight: 0.27
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Weight: 0.14
Siblings play game
Weight: 0.23
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Weight: 0.23
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Weight: 0.23
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Weight: 0.22

Related properties

Property Similarity
be used to violent play 1.00
be used to play 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.27
Plausible(wrestle, be used to violent play)
Evidence: 0.74
¬ Salient(wrestle, be used to violent play)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.42
Typical(wrestle, be used to violent play)
Evidence: 0.25
¬ Typical(wrestle, be used to play)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.74
Salient(wrestle, be used to violent play)
Evidence: 0.86
¬ Salient(wrestle, be used to play)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.53
Remarkable(wrestle, be used to violent play)
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.27
Plausible(wrestle, be used to violent play)
Evidence: 0.50
¬ Plausible(wrestle, be used to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.74
Salient(wrestle, be used to violent play)
Evidence: 0.42
¬ Typical(wrestle, be used to violent play)
Evidence: 0.53
¬ Remarkable(wrestle, be used to violent play)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.27
Plausible(wrestle, be used to violent play)
Evidence: 0.42
¬ Typical(wrestle, be used to violent play)