wrestle: be used to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
be used to play 1.00
requires have game to play 0.91
requires think of game to play 0.90
requires find game to play 0.90
be used to get good at play 0.89
requires have someone to play game with 0.88
requires find good one to play 0.84
wants to play baseball 0.81
requires know game 0.81
requires find someone to play with 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.27
¬ Remarkable(nothing, wants to play baseball)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.92
¬ Remarkable(play game, requires have game to play)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.90
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.91
¬ Remarkable(play game, requires find game to play)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.97
¬ Remarkable(play game, requires have someone to play game with)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.97
¬ Remarkable(play game, requires find someone to play with)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.92
Remarkable(play game, requires have game to play)
Evidence: 0.94
¬ Plausible(play game, requires have game to play)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.91
Remarkable(play game, requires find game to play)
Evidence: 0.87
¬ Plausible(play game, requires find game to play)
0.52
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.97
Remarkable(play game, requires have someone to play game with)
Evidence: 0.99
¬ Plausible(play game, requires have someone to play game with)
0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.97
Remarkable(play game, requires find someone to play with)
Evidence: 0.97
¬ Plausible(play game, requires find someone to play with)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.27
Remarkable(nothing, wants to play baseball)
Evidence: 0.07
¬ Plausible(nothing, wants to play baseball)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.86
¬ Salient(wrestle, be used to play)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(wrestle, be used to play)
Evidence: 0.25
¬ Typical(wrestle, be used to play)
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Plausible(wrestle, be used to play)
Evidence: 0.25
¬ Typical(wrestle, be used to play)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.05
¬ Typical(play game, requires have game to play)
0.12
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.02
¬ Typical(play game, requires have someone to play game with)
0.12
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.07
¬ Typical(play game, requires find game to play)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.03
¬ Typical(play game, requires find someone to play with)
0.06
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.81
Evidence: 0.60
¬ Remarkable(wrestle, be used to play)
Evidence: 0.82
¬ Typical(nothing, wants to play baseball)