wrestle: causes get free

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes get free 1.00
be free 0.94
requires free time 0.91
requires have free time 0.90
causes enjoy it 0.77
causes you have good time 0.77
causes have good time 0.76
causes you have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.14
¬ Remarkable(nothing, be free)
0.11
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.35
¬ Remarkable(play game, requires free time)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.95
¬ Remarkable(play game, causes enjoy it)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.96
¬ Remarkable(play game, causes have good time)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.95
Remarkable(play game, causes enjoy it)
Evidence: 0.89
¬ Plausible(play game, causes enjoy it)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.97
Remarkable(play game, causes you have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.96
Remarkable(play game, causes have good time)
Evidence: 0.95
¬ Plausible(play game, causes have good time)
0.43
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.14
Remarkable(nothing, be free)
Evidence: 0.28
¬ Plausible(nothing, be free)
0.35
Rule weight: 0.60
Evidence weight: 0.64
Similarity weight: 0.91
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.35
Remarkable(play game, requires free time)
Evidence: 0.58
¬ Plausible(play game, requires free time)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.36
¬ Salient(wrestle, causes get free)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.36
Salient(wrestle, causes get free)
Evidence: 0.90
¬ Typical(wrestle, causes get free)
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)

Typical implies Plausible

0.06
Rule weight: 0.48
Evidence weight: 0.13
Similarity weight: 1.00
Evidence: 0.04
Plausible(wrestle, causes get free)
Evidence: 0.90
¬ Typical(wrestle, causes get free)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.37
¬ Typical(play game, requires free time)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.57
¬ Typical(nothing, be free)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.06
¬ Typical(play game, causes enjoy it)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.04
¬ Typical(play game, causes have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.33
¬ Remarkable(wrestle, causes get free)
Evidence: 0.03
¬ Typical(play game, causes you have fun)