wrestle: requires buy funny clothe

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires buy funny clothe 1.00
requires take off girl clothe 0.83
be funny 0.83
has clothe from store 0.81
requires dress weird 0.79
fool someone stupid 0.77
wants to sell your new book 0.77
laugh at joke 0.77
requires want to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.43
¬ Remarkable(anyone, has clothe from store)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.34
¬ Remarkable(nothing, wants to sell your new book)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.59
¬ Remarkable(anyone, be funny)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.61
¬ Remarkable(anyone, laugh at joke)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.77
¬ Remarkable(anyone, fool someone stupid)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.59
Remarkable(anyone, be funny)
Evidence: 0.11
¬ Plausible(anyone, be funny)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.34
Remarkable(nothing, wants to sell your new book)
Evidence: 0.04
¬ Plausible(nothing, wants to sell your new book)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.61
Remarkable(anyone, laugh at joke)
Evidence: 0.09
¬ Plausible(anyone, laugh at joke)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.77
Remarkable(anyone, fool someone stupid)
Evidence: 0.19
¬ Plausible(anyone, fool someone stupid)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.43
Remarkable(anyone, has clothe from store)
Evidence: 0.24
¬ Plausible(anyone, has clothe from store)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.28
¬ Salient(wrestle, requires buy funny clothe)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.27
Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.08
¬ Remarkable(wrestle, requires take off girl clothe)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.28
Salient(wrestle, requires buy funny clothe)
Evidence: 0.11
¬ Salient(wrestle, requires take off girl clothe)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.13
¬ Plausible(wrestle, requires take off girl clothe)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Typical(wrestle, requires buy funny clothe)
Evidence: 0.87
¬ Typical(wrestle, requires take off girl clothe)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.84
Typical(wrestle, requires buy funny clothe)
Evidence: 0.72
¬ Typical(wrestle, requires dress weird)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.13
¬ Plausible(wrestle, requires dress weird)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.27
Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.28
Salient(wrestle, requires buy funny clothe)
Evidence: 0.29
¬ Salient(wrestle, requires dress weird)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Salient(wrestle, requires buy funny clothe)
Evidence: 0.84
¬ Typical(wrestle, requires buy funny clothe)
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.21
Similarity weight: 1.00
Evidence: 0.06
Plausible(wrestle, requires buy funny clothe)
Evidence: 0.84
¬ Typical(wrestle, requires buy funny clothe)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.48
¬ Typical(anyone, has clothe from store)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.63
¬ Typical(anyone, be funny)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.45
¬ Typical(anyone, fool someone stupid)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.65
¬ Typical(anyone, laugh at joke)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
Evidence: 0.86
¬ Typical(nothing, wants to sell your new book)