wrestle: requires dress weird

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
requires dress weird 1.00
requires buy funny clothe 0.79
be funny 0.79
wants to wear everything baggy 0.79
causes silly 0.78
causes you have fun 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.17
Rule weight: 0.66
Evidence weight: 0.32
Similarity weight: 0.79
Evidence: 0.06
Plausible(guy, wants to wear everything baggy)
Evidence: 0.72
¬ Typical(wrestle, requires dress weird)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.06
¬ Plausible(guy, wants to wear everything baggy)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
Evidence: 0.38
¬ Remarkable(guy, wants to wear everything baggy)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
Evidence: 0.59
¬ Remarkable(anyone, be funny)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.06
Plausible(guy, wants to wear everything baggy)
Evidence: 0.23
Remarkable(wrestle, requires dress weird)
Evidence: 0.13
¬ Plausible(wrestle, requires dress weird)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.59
Remarkable(anyone, be funny)
Evidence: 0.11
¬ Plausible(anyone, be funny)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.97
Remarkable(play game, causes you have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.29
¬ Salient(wrestle, requires dress weird)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.06
¬ Plausible(wrestle, requires buy funny clothe)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.05
¬ Plausible(wrestle, causes silly)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.29
Salient(wrestle, requires dress weird)
Evidence: 0.28
¬ Salient(wrestle, requires buy funny clothe)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.23
Remarkable(wrestle, requires dress weird)
Evidence: 0.27
¬ Remarkable(wrestle, requires buy funny clothe)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.72
Typical(wrestle, requires dress weird)
Evidence: 0.80
¬ Typical(wrestle, causes silly)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.72
Typical(wrestle, requires dress weird)
Evidence: 0.84
¬ Typical(wrestle, requires buy funny clothe)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.29
Salient(wrestle, requires dress weird)
Evidence: 0.47
¬ Salient(wrestle, causes silly)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.23
Remarkable(wrestle, requires dress weird)
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.29
Salient(wrestle, requires dress weird)
Evidence: 0.72
¬ Typical(wrestle, requires dress weird)
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.13
Plausible(wrestle, requires dress weird)
Evidence: 0.72
¬ Typical(wrestle, requires dress weird)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
Evidence: 0.77
¬ Typical(guy, wants to wear everything baggy)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
Evidence: 0.63
¬ Typical(anyone, be funny)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.72
Typical(wrestle, requires dress weird)
Evidence: 0.77
¬ Typical(guy, wants to wear everything baggy)