wrestle: causes silly

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents anything
Weight: 0.27
, guy
Weight: 0.14
Siblings play game
Weight: 0.23
, look
Weight: 0.23
, nothing
Weight: 0.23
, everyone
Weight: 0.23
, anyone
Weight: 0.22

Related properties

Property Similarity
causes silly 1.00
fool someone stupid 0.83
be funny 0.81
causes you have fun 0.80
causes fun 0.80
causes have fun 0.80
requires dress weird 0.78
laugh at joke 0.77
be motivated by some fun 0.75
causes you have good time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.59
¬ Remarkable(anyone, be funny)
0.08
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.61
¬ Remarkable(anyone, laugh at joke)
0.07
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.77
¬ Remarkable(anyone, fool someone stupid)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.87
¬ Remarkable(play game, causes fun)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.97
¬ Remarkable(play game, causes you have good time)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.77
Remarkable(anyone, fool someone stupid)
Evidence: 0.19
¬ Plausible(anyone, fool someone stupid)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.97
Remarkable(play game, causes you have fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.59
Remarkable(anyone, be funny)
Evidence: 0.11
¬ Plausible(anyone, be funny)
0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.95
Remarkable(play game, causes have fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.61
Remarkable(anyone, laugh at joke)
Evidence: 0.09
¬ Plausible(anyone, laugh at joke)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.97
Remarkable(play game, causes you have good time)
Evidence: 0.99
¬ Plausible(play game, causes you have good time)
0.44
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by some fun)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.87
Remarkable(play game, causes fun)
Evidence: 0.77
¬ Plausible(play game, causes fun)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.47
¬ Salient(wrestle, causes silly)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.13
¬ Plausible(wrestle, requires dress weird)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.43
Remarkable(wrestle, causes silly)
Evidence: 0.23
¬ Remarkable(wrestle, requires dress weird)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.80
Typical(wrestle, causes silly)
Evidence: 0.72
¬ Typical(wrestle, requires dress weird)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.47
Salient(wrestle, causes silly)
Evidence: 0.29
¬ Salient(wrestle, requires dress weird)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.47
Salient(wrestle, causes silly)
Evidence: 0.80
¬ Typical(wrestle, causes silly)
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.24
Similarity weight: 1.00
Evidence: 0.05
Plausible(wrestle, causes silly)
Evidence: 0.80
¬ Typical(wrestle, causes silly)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.02
¬ Typical(play game, causes you have good time)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
0.09
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.45
¬ Typical(anyone, fool someone stupid)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.63
¬ Typical(anyone, be funny)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.43
¬ Remarkable(wrestle, causes silly)
Evidence: 0.65
¬ Typical(anyone, laugh at joke)