wristwatch: be used to know what time it be

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.62
, electronic device
Weight: 0.60
, item
Weight: 0.57
, thing
Weight: 0.55
, jewelry
Weight: 0.53
Siblings bracelet
Weight: 0.34
, necklace
Weight: 0.34
, laptop computer
Weight: 0.34
, cellphone
Weight: 0.34
, pager
Weight: 0.34

Related properties

Property Similarity
be used to know what time it be 1.00
be at we do not understand 0.90
be used to time thing 0.88
be used to time something or somebody 0.88
be happen all time 0.87
be happen without your know 0.86
do not work well 0.86
break if it get too cold 0.83
be used to show off how rich you be 0.82
happen to you 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
0.44
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
0.43
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
0.39
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
0.38
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
0.34
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.18
Plausible(jewelry, be used to show off how rich you be)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
0.33
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.09
Plausible(device, break if it get too cold)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.09
¬ Plausible(device, break if it get too cold)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.18
¬ Plausible(jewelry, be used to show off how rich you be)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.90
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.03
Rule weight: 0.09
Evidence weight: 0.36
Similarity weight: 0.81
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.76
¬ Plausible(thing, happen to you)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.10
¬ Remarkable(device, break if it get too cold)
0.34
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.29
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.90
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.26
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.82
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.58
¬ Remarkable(jewelry, be used to show off how rich you be)
0.24
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.87
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.20
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.75
¬ Remarkable(thing, happen to you)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)
0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)
0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.09
Plausible(device, break if it get too cold)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.18
Plausible(jewelry, be used to show off how rich you be)
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.16
¬ Plausible(wristwatch, be used to know what time it be)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.66
¬ Salient(wristwatch, be used to know what time it be)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.20
¬ Typical(wristwatch, be used to time something or somebody)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.26
¬ Typical(wristwatch, be used to time thing)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.75
¬ Remarkable(wristwatch, be used to time something or somebody)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.78
Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.79
¬ Remarkable(wristwatch, be used to time thing)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.66
Salient(wristwatch, be used to know what time it be)
Evidence: 0.82
¬ Salient(wristwatch, be used to time thing)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.66
Salient(wristwatch, be used to know what time it be)
Evidence: 0.88
¬ Salient(wristwatch, be used to time something or somebody)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.36
¬ Plausible(wristwatch, be used to time thing)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.52
¬ Plausible(wristwatch, be used to time something or somebody)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.66
Salient(wristwatch, be used to know what time it be)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.16
Plausible(wristwatch, be used to know what time it be)
Evidence: 0.45
¬ Typical(wristwatch, be used to know what time it be)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.35
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.31
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.27
Rule weight: 0.51
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.26
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.50
¬ Typical(jewelry, be used to show off how rich you be)
0.14
Rule weight: 0.51
Evidence weight: 0.32
Similarity weight: 0.83
Evidence: 0.78
¬ Remarkable(wristwatch, be used to know what time it be)
Evidence: 0.88
¬ Typical(device, break if it get too cold)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.36
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.36
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.30
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.29
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.50
¬ Typical(jewelry, be used to show off how rich you be)
0.21
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.83
Evidence: 0.45
Typical(wristwatch, be used to know what time it be)
Evidence: 0.88
¬ Typical(device, break if it get too cold)