write story: be motivated by provide entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by provide entertainment 1.00
be used to entertainment 0.89
causes create entertainment 0.88
causes entertainment 0.86
be motivated by entertain 0.78
be motivated by entertain person 0.78
be motivated by communicate teach or entertain 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.79
¬ Salient(write story, be motivated by provide entertainment)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.92
¬ Plausible(write story, be used to entertainment)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.92
¬ Plausible(write story, causes entertainment)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.79
Salient(write story, be motivated by provide entertainment)
Evidence: 0.78
¬ Salient(write story, be used to entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.49
Remarkable(write story, be motivated by provide entertainment)
Evidence: 0.36
¬ Remarkable(write story, be used to entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.90
¬ Plausible(write story, be motivated by entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.26
Typical(write story, be motivated by provide entertainment)
Evidence: 0.07
¬ Typical(write story, be motivated by communicate teach or entertain)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.91
¬ Plausible(write story, be motivated by entertain person)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.79
Salient(write story, be motivated by provide entertainment)
Evidence: 0.80
¬ Salient(write story, causes entertainment)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.98
¬ Plausible(write story, be motivated by communicate teach or entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.49
Remarkable(write story, be motivated by provide entertainment)
Evidence: 0.37
¬ Remarkable(write story, causes entertainment)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.26
Typical(write story, be motivated by provide entertainment)
Evidence: 0.29
¬ Typical(write story, be used to entertainment)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.26
Typical(write story, be motivated by provide entertainment)
Evidence: 0.27
¬ Typical(write story, causes entertainment)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.79
Salient(write story, be motivated by provide entertainment)
Evidence: 0.76
¬ Salient(write story, be motivated by entertain)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.79
Salient(write story, be motivated by provide entertainment)
Evidence: 0.75
¬ Salient(write story, be motivated by entertain person)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.26
Typical(write story, be motivated by provide entertainment)
Evidence: 0.25
¬ Typical(write story, be motivated by entertain person)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Salient(write story, be motivated by provide entertainment)
Evidence: 0.90
¬ Salient(write story, be motivated by communicate teach or entertain)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.26
Typical(write story, be motivated by provide entertainment)
Evidence: 0.29
¬ Typical(write story, be motivated by entertain)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.49
Remarkable(write story, be motivated by provide entertainment)
Evidence: 0.50
¬ Remarkable(write story, be motivated by entertain)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.49
Remarkable(write story, be motivated by provide entertainment)
Evidence: 0.71
¬ Remarkable(write story, be motivated by entertain person)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.49
Remarkable(write story, be motivated by provide entertainment)
Evidence: 0.83
¬ Remarkable(write story, be motivated by communicate teach or entertain)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.79
Salient(write story, be motivated by provide entertainment)
Evidence: 0.26
¬ Typical(write story, be motivated by provide entertainment)
Evidence: 0.49
¬ Remarkable(write story, be motivated by provide entertainment)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.92
Plausible(write story, be motivated by provide entertainment)
Evidence: 0.26
¬ Typical(write story, be motivated by provide entertainment)