write story: be motivated by entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by entertain 1.00
be motivated by entertain person 0.97
causes entertain others 0.89
be motivated by communicate teach or entertain 0.87
be motivated by provide entertainment 0.78
be used to entertain reader 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.90
Plausible(write story, be motivated by entertain)
Evidence: 0.76
¬ Salient(write story, be motivated by entertain)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Plausible(write story, be motivated by entertain)
Evidence: 0.91
¬ Plausible(write story, be motivated by entertain person)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.90
Plausible(write story, be motivated by entertain)
Evidence: 0.65
¬ Plausible(write story, causes entertain others)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.29
Typical(write story, be motivated by entertain)
Evidence: 0.07
¬ Typical(write story, be motivated by communicate teach or entertain)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.29
Typical(write story, be motivated by entertain)
Evidence: 0.25
¬ Typical(write story, be motivated by entertain person)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.97
Evidence: 0.76
Salient(write story, be motivated by entertain)
Evidence: 0.75
¬ Salient(write story, be motivated by entertain person)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.76
Salient(write story, be motivated by entertain)
Evidence: 0.29
¬ Typical(write story, be motivated by entertain)
Evidence: 0.50
¬ Remarkable(write story, be motivated by entertain)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.90
Plausible(write story, be motivated by entertain)
Evidence: 0.29
¬ Typical(write story, be motivated by entertain)