write story: causes entertain others

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes entertain others 1.00
be motivated by entertain 0.89
be motivated by entertain person 0.89
be motivated by communicate teach or entertain 0.83
causes others to read 0.78
be used to entertain reader 0.78
be used to enjoyment of others 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.48
¬ Salient(write story, causes entertain others)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.70
Typical(write story, causes entertain others)
Evidence: 0.25
¬ Typical(write story, be motivated by entertain person)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.70
Typical(write story, causes entertain others)
Evidence: 0.29
¬ Typical(write story, be motivated by entertain)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.70
Typical(write story, causes entertain others)
Evidence: 0.07
¬ Typical(write story, be motivated by communicate teach or entertain)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.70
Typical(write story, causes entertain others)
Evidence: 0.17
¬ Typical(write story, be used to entertain reader)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.70
Typical(write story, causes entertain others)
Evidence: 0.42
¬ Typical(write story, be used to enjoyment of others)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.70
Typical(write story, causes entertain others)
Evidence: 0.54
¬ Typical(write story, causes others to read)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.44
Remarkable(write story, causes entertain others)
Evidence: 0.50
¬ Remarkable(write story, be motivated by entertain)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.90
¬ Plausible(write story, be motivated by entertain)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.91
¬ Plausible(write story, be motivated by entertain person)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.44
Remarkable(write story, causes entertain others)
Evidence: 0.39
¬ Remarkable(write story, be used to entertain reader)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.44
Remarkable(write story, causes entertain others)
Evidence: 0.39
¬ Remarkable(write story, be used to enjoyment of others)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.75
¬ Plausible(write story, causes others to read)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.49
¬ Salient(write story, causes others to read)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.98
¬ Plausible(write story, be motivated by communicate teach or entertain)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.89
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.75
¬ Salient(write story, be motivated by entertain person)
0.46
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.89
Evidence: 0.44
Remarkable(write story, causes entertain others)
Evidence: 0.71
¬ Remarkable(write story, be motivated by entertain person)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.84
¬ Plausible(write story, be used to enjoyment of others)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.89
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.76
¬ Salient(write story, be motivated by entertain)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.44
Remarkable(write story, causes entertain others)
Evidence: 0.56
¬ Remarkable(write story, causes others to read)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.96
¬ Plausible(write story, be used to entertain reader)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.67
¬ Salient(write story, be used to enjoyment of others)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.44
Remarkable(write story, causes entertain others)
Evidence: 0.83
¬ Remarkable(write story, be motivated by communicate teach or entertain)
0.37
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.83
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.90
¬ Salient(write story, be motivated by communicate teach or entertain)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.88
¬ Salient(write story, be used to entertain reader)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.48
Salient(write story, causes entertain others)
Evidence: 0.70
¬ Typical(write story, causes entertain others)
Evidence: 0.44
¬ Remarkable(write story, causes entertain others)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.65
Plausible(write story, causes entertain others)
Evidence: 0.70
¬ Typical(write story, causes entertain others)