accuracy: be bad in fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents parameter
Weight: 0.68
, quality
Weight: 0.68
, attribute
Weight: 0.64
, factor
Weight: 0.63
, element
Weight: 0.61
Siblings integrity
Weight: 0.34
, speed
Weight: 0.34
, consistency
Weight: 0.34
, sensitivity
Weight: 0.34
, frequency
Weight: 0.34

Related properties

Property Similarity
be bad in fortnite 1.00
has quality bad 0.87
has quality good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.02
Plausible(quality, has quality bad)
Evidence: 0.13
¬ Typical(accuracy, be bad in fortnite)
0.49
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.59
Plausible(quality, has quality good)
Evidence: 0.13
¬ Typical(accuracy, be bad in fortnite)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.02
¬ Plausible(quality, has quality bad)
0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.59
¬ Plausible(quality, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.02
¬ Remarkable(quality, has quality bad)
0.44
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.85
¬ Remarkable(quality, has quality good)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.15
¬ Remarkable(sensitivity, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.93
¬ Remarkable(consistency, has quality good)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.98
¬ Remarkable(integrity, has quality good)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.02
Plausible(quality, has quality bad)
Evidence: 0.01
Remarkable(accuracy, be bad in fortnite)
Evidence: 0.00
¬ Plausible(accuracy, be bad in fortnite)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.59
Plausible(quality, has quality good)
Evidence: 0.01
Remarkable(accuracy, be bad in fortnite)
Evidence: 0.00
¬ Plausible(accuracy, be bad in fortnite)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.98
Remarkable(integrity, has quality good)
Evidence: 0.19
¬ Plausible(integrity, has quality good)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.93
Remarkable(consistency, has quality good)
Evidence: 0.41
¬ Plausible(consistency, has quality good)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.15
Remarkable(sensitivity, has quality good)
Evidence: 0.05
¬ Plausible(sensitivity, has quality good)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.00
¬ Salient(accuracy, be bad in fortnite)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.03
¬ Plausible(accuracy, has quality bad)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.00
Salient(accuracy, be bad in fortnite)
Evidence: 0.04
¬ Salient(accuracy, has quality bad)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.01
Remarkable(accuracy, be bad in fortnite)
Evidence: 0.04
¬ Remarkable(accuracy, has quality bad)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.13
Typical(accuracy, be bad in fortnite)
Evidence: 0.22
¬ Typical(accuracy, has quality bad)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.01
Remarkable(accuracy, be bad in fortnite)
Evidence: 0.48
¬ Remarkable(accuracy, has quality good)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.59
¬ Plausible(accuracy, has quality good)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.13
Typical(accuracy, be bad in fortnite)
Evidence: 0.70
¬ Typical(accuracy, has quality good)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.77
Evidence: 0.00
Salient(accuracy, be bad in fortnite)
Evidence: 0.62
¬ Salient(accuracy, has quality good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(accuracy, be bad in fortnite)
Evidence: 0.13
¬ Typical(accuracy, be bad in fortnite)
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.00
Plausible(accuracy, be bad in fortnite)
Evidence: 0.13
¬ Typical(accuracy, be bad in fortnite)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.19
¬ Typical(quality, has quality bad)
0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.52
¬ Typical(quality, has quality good)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.02
¬ Typical(integrity, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.16
¬ Typical(sensitivity, has quality good)
0.10
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(accuracy, be bad in fortnite)
Evidence: 0.22
¬ Typical(consistency, has quality good)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.13
Typical(accuracy, be bad in fortnite)
Evidence: 0.19
¬ Typical(quality, has quality bad)
0.21
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.13
Typical(accuracy, be bad in fortnite)
Evidence: 0.52
¬ Typical(quality, has quality good)