advertisement: be used to try to make person buy something

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents message
Weight: 0.64
, copy
Weight: 0.64
, campaign
Weight: 0.61
, event
Weight: 0.61
Siblings billboard
Weight: 0.61
, commercial
Weight: 0.61
, catalogue
Weight: 0.48
, ad
Weight: 0.35
, contest
Weight: 0.32

Related properties

Property Similarity
be used to try to make person buy something 1.00
be used to get you to buy something 0.93
be used to sell something 0.89
wants to go see play 0.82
wants to go to play 0.80
be defined as thing that happen 0.79
happen to someone 0.79
wants to eat 0.78
be happen to person 0.78
be happen at any moment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.23
Plausible(event, happen to someone)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)
0.36
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.23
Plausible(event, be happen at any moment)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.15
Plausible(event, be happen to person)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.15
¬ Plausible(event, be happen to person)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.23
¬ Plausible(event, happen to someone)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.23
¬ Plausible(event, be happen at any moment)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.57
¬ Plausible(event, be defined as thing that happen)

Remarkability exclusitivity betweem a parent and a child

0.19
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.75
¬ Remarkable(event, be happen at any moment)
0.18
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.79
¬ Remarkable(event, be happen to person)
0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.80
¬ Remarkable(event, happen to someone)
0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.80
¬ Remarkable(event, be defined as thing that happen)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.50
¬ Remarkable(commercial, wants to eat)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.57
Plausible(event, be defined as thing that happen)
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.22
¬ Plausible(advertisement, be used to try to make person buy something)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.23
Plausible(event, happen to someone)
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.22
¬ Plausible(advertisement, be used to try to make person buy something)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.15
Plausible(event, be happen to person)
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.22
¬ Plausible(advertisement, be used to try to make person buy something)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.23
Plausible(event, be happen at any moment)
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.22
¬ Plausible(advertisement, be used to try to make person buy something)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.50
Remarkable(commercial, wants to eat)
Evidence: 0.06
¬ Plausible(commercial, wants to eat)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.71
¬ Salient(advertisement, be used to try to make person buy something)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.28
¬ Typical(advertisement, be used to get you to buy something)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.23
¬ Typical(advertisement, be used to sell something)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.11
¬ Remarkable(advertisement, wants to eat)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.71
Salient(advertisement, be used to try to make person buy something)
Evidence: 0.10
¬ Salient(advertisement, wants to eat)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.80
¬ Remarkable(advertisement, be used to get you to buy something)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.71
Salient(advertisement, be used to try to make person buy something)
Evidence: 0.75
¬ Salient(advertisement, be used to get you to buy something)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.78
¬ Remarkable(advertisement, be used to sell something)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.71
Salient(advertisement, be used to try to make person buy something)
Evidence: 0.47
¬ Salient(advertisement, wants to go see play)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.33
¬ Plausible(advertisement, be used to get you to buy something)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.75
Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.55
¬ Remarkable(advertisement, wants to go to play)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.71
Salient(advertisement, be used to try to make person buy something)
Evidence: 0.48
¬ Salient(advertisement, wants to go to play)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.71
Salient(advertisement, be used to try to make person buy something)
Evidence: 0.83
¬ Salient(advertisement, be used to sell something)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.22
¬ Plausible(advertisement, wants to go to play)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.25
¬ Plausible(advertisement, wants to go see play)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.21
¬ Plausible(advertisement, wants to eat)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.42
¬ Typical(advertisement, wants to go see play)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.47
¬ Typical(advertisement, wants to go to play)
0.49
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.89
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.46
¬ Plausible(advertisement, be used to sell something)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.72
¬ Typical(advertisement, wants to eat)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Salient(advertisement, be used to try to make person buy something)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.22
Plausible(advertisement, be used to try to make person buy something)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.36
¬ Typical(event, happen to someone)
0.28
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.38
¬ Typical(event, be happen at any moment)
0.26
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.45
¬ Typical(event, be happen to person)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
Evidence: 0.69
¬ Typical(commercial, wants to eat)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.17
¬ Typical(event, be defined as thing that happen)
0.30
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.36
¬ Typical(event, happen to someone)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.38
¬ Typical(event, be happen at any moment)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.40
Typical(advertisement, be used to try to make person buy something)
Evidence: 0.45
¬ Typical(event, be happen to person)