advertisement: wants to go to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents message
Weight: 0.64
, copy
Weight: 0.64
, campaign
Weight: 0.61
, event
Weight: 0.61
Siblings billboard
Weight: 0.61
, commercial
Weight: 0.61
, catalogue
Weight: 0.48
, ad
Weight: 0.35
, contest
Weight: 0.32

Related properties

Property Similarity
wants to go to play 1.00
wants to go see play 0.97
wants to go to movie 0.83
wants to go to film 0.80
be used to try to make person buy something 0.80
wants to eat 0.80
be used to get you to buy something 0.79
wants to see your favorite show 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.55
¬ Remarkable(advertisement, wants to go to play)
Evidence: 0.50
¬ Remarkable(commercial, wants to eat)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.50
Remarkable(commercial, wants to eat)
Evidence: 0.06
¬ Plausible(commercial, wants to eat)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.48
¬ Salient(advertisement, wants to go to play)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.25
¬ Plausible(advertisement, wants to go see play)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.11
¬ Remarkable(advertisement, wants to eat)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.10
¬ Salient(advertisement, wants to eat)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.42
¬ Typical(advertisement, wants to go see play)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.97
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.47
¬ Salient(advertisement, wants to go see play)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.13
¬ Plausible(advertisement, wants to go to film)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.06
¬ Plausible(advertisement, wants to see your favorite show)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.18
¬ Plausible(advertisement, wants to go to movie)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.61
¬ Remarkable(advertisement, wants to go see play)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.28
¬ Typical(advertisement, be used to get you to buy something)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.37
¬ Salient(advertisement, wants to go to movie)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.21
¬ Plausible(advertisement, wants to eat)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.22
¬ Plausible(advertisement, be used to try to make person buy something)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.52
¬ Remarkable(advertisement, wants to go to movie)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.40
¬ Typical(advertisement, be used to try to make person buy something)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.54
¬ Remarkable(advertisement, wants to go to film)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.49
¬ Salient(advertisement, wants to go to film)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.53
¬ Typical(advertisement, wants to go to movie)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.33
¬ Plausible(advertisement, be used to get you to buy something)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.59
¬ Typical(advertisement, wants to go to film)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.56
¬ Salient(advertisement, wants to see your favorite show)
0.45
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.65
¬ Remarkable(advertisement, wants to see your favorite show)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.75
¬ Remarkable(advertisement, be used to try to make person buy something)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.71
¬ Salient(advertisement, be used to try to make person buy something)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.55
Remarkable(advertisement, wants to go to play)
Evidence: 0.80
¬ Remarkable(advertisement, be used to get you to buy something)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.72
¬ Typical(advertisement, wants to eat)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.47
Typical(advertisement, wants to go to play)
Evidence: 0.66
¬ Typical(advertisement, wants to see your favorite show)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.75
¬ Salient(advertisement, be used to get you to buy something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.48
Salient(advertisement, wants to go to play)
Evidence: 0.47
¬ Typical(advertisement, wants to go to play)
Evidence: 0.55
¬ Remarkable(advertisement, wants to go to play)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.22
Plausible(advertisement, wants to go to play)
Evidence: 0.47
¬ Typical(advertisement, wants to go to play)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.55
¬ Remarkable(advertisement, wants to go to play)
Evidence: 0.69
¬ Typical(commercial, wants to eat)