arcade: is expensive

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mode
Weight: 0.65
, amusement
Weight: 0.59
, attraction
Weight: 0.59
, restaurant
Weight: 0.56
, place
Weight: 0.56
Siblings pinball
Weight: 0.43
, amusement park
Weight: 0.34
, italian restaurant
Weight: 0.33
, steakhouse
Weight: 0.33
, japanese restaurant
Weight: 0.33

Related properties

Property Similarity
is expensive 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(restaurant, is expensive)
Evidence: 0.97
¬ Typical(arcade, is expensive)
0.46
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.69
Plausible(amusement, is expensive)
Evidence: 0.97
¬ Typical(arcade, is expensive)

Plausibility inheritance from parent to child

0.09
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.69
¬ Plausible(amusement, is expensive)
0.09
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.95
¬ Plausible(restaurant, is expensive)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.50
¬ Remarkable(amusement, is expensive)
0.40
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.60
¬ Remarkable(restaurant, is expensive)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.42
¬ Remarkable(italian restaurant, is expensive)
0.10
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.46
¬ Remarkable(japanese restaurant, is expensive)
0.10
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.51
¬ Remarkable(pinball, is expensive)
0.10
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.52
¬ Remarkable(amusement park, is expensive)
0.10
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.55
¬ Remarkable(steakhouse, is expensive)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.95
Plausible(restaurant, is expensive)
Evidence: 0.50
Remarkable(arcade, is expensive)
Evidence: 0.91
¬ Plausible(arcade, is expensive)
0.36
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.69
Plausible(amusement, is expensive)
Evidence: 0.50
Remarkable(arcade, is expensive)
Evidence: 0.91
¬ Plausible(arcade, is expensive)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.52
Remarkable(amusement park, is expensive)
Evidence: 0.83
¬ Plausible(amusement park, is expensive)
0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.55
Remarkable(steakhouse, is expensive)
Evidence: 0.92
¬ Plausible(steakhouse, is expensive)
0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.51
Remarkable(pinball, is expensive)
Evidence: 0.93
¬ Plausible(pinball, is expensive)
0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.46
Remarkable(japanese restaurant, is expensive)
Evidence: 0.90
¬ Plausible(japanese restaurant, is expensive)
0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.42
Remarkable(italian restaurant, is expensive)
Evidence: 0.84
¬ Plausible(italian restaurant, is expensive)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.95
¬ Salient(arcade, is expensive)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.95
Salient(arcade, is expensive)
Evidence: 0.97
¬ Typical(arcade, is expensive)
Evidence: 0.50
¬ Remarkable(arcade, is expensive)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(arcade, is expensive)
Evidence: 0.97
¬ Typical(arcade, is expensive)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.78
¬ Typical(amusement, is expensive)
0.25
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.99
¬ Typical(restaurant, is expensive)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.90
¬ Typical(amusement park, is expensive)
0.07
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.94
¬ Typical(italian restaurant, is expensive)
0.07
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.97
¬ Typical(japanese restaurant, is expensive)
0.07
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.97
¬ Typical(steakhouse, is expensive)
0.07
Rule weight: 0.14
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.50
¬ Remarkable(arcade, is expensive)
Evidence: 0.98
¬ Typical(pinball, is expensive)

Typicality inheritance from parent to child

0.48
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Typical(arcade, is expensive)
Evidence: 0.78
¬ Typical(amusement, is expensive)
0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Typical(arcade, is expensive)
Evidence: 0.99
¬ Typical(restaurant, is expensive)