armor: affect damage

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.59
, object
Weight: 0.57
, thing
Weight: 0.56
, feature
Weight: 0.54
Siblings bulletproof vest
Weight: 0.63
, heavy metal
Weight: 0.33
, titanium dioxide
Weight: 0.33
, steel wool
Weight: 0.32
, aluminum foil
Weight: 0.32

Related properties

Property Similarity
affect damage 1.00
directly affect damage 0.93
directly affect damage received 0.87
affect ttk 0.83
get damaged 0.83
become damaged 0.80
interacts with damage instances 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.63
¬ Salient(armor, affect damage)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.96
Remarkable(armor, affect damage)
Evidence: 0.52
¬ Remarkable(armor, directly affect damage received)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.96
Remarkable(armor, affect damage)
Evidence: 0.15
¬ Remarkable(armor, affect ttk)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.96
Remarkable(armor, affect damage)
Evidence: 0.42
¬ Remarkable(armor, get damaged)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.63
Salient(armor, affect damage)
Evidence: 0.13
¬ Salient(armor, affect ttk)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.96
Remarkable(armor, affect damage)
Evidence: 0.40
¬ Remarkable(armor, become damaged)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.10
¬ Plausible(armor, affect ttk)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.96
Remarkable(armor, affect damage)
Evidence: 0.95
¬ Remarkable(armor, interacts with damage instances)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.10
Typical(armor, affect damage)
Evidence: 0.07
¬ Typical(armor, interacts with damage instances)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.63
Salient(armor, affect damage)
Evidence: 0.63
¬ Salient(armor, get damaged)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.63
Salient(armor, affect damage)
Evidence: 0.70
¬ Salient(armor, become damaged)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.10
Typical(armor, affect damage)
Evidence: 0.32
¬ Typical(armor, affect ttk)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.63
Salient(armor, affect damage)
Evidence: 0.62
¬ Salient(armor, interacts with damage instances)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.63
Salient(armor, affect damage)
Evidence: 0.91
¬ Salient(armor, directly affect damage received)
0.41
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.65
¬ Plausible(armor, get damaged)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.74
¬ Plausible(armor, interacts with damage instances)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.89
¬ Plausible(armor, directly affect damage received)
0.25
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.96
¬ Plausible(armor, become damaged)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.83
Evidence: 0.10
Typical(armor, affect damage)
Evidence: 0.76
¬ Typical(armor, get damaged)
0.22
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.80
Evidence: 0.10
Typical(armor, affect damage)
Evidence: 0.76
¬ Typical(armor, become damaged)
0.11
Rule weight: 0.85
Evidence weight: 0.15
Similarity weight: 0.87
Evidence: 0.10
Typical(armor, affect damage)
Evidence: 0.94
¬ Typical(armor, directly affect damage received)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.63
Salient(armor, affect damage)
Evidence: 0.10
¬ Typical(armor, affect damage)
Evidence: 0.96
¬ Remarkable(armor, affect damage)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.35
Plausible(armor, affect damage)
Evidence: 0.10
¬ Typical(armor, affect damage)