attack: be in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents move
Weight: 0.60
, command
Weight: 0.60
, atrocity
Weight: 0.59
, challenge
Weight: 0.58
Siblings blast
Weight: 0.63
, assault
Weight: 0.62
, counterattack
Weight: 0.62
, shooting
Weight: 0.61
, strike
Weight: 0.61

Related properties

Property Similarity
be in video games 1.00
be in game work 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(attack, be in video games)
Evidence: 0.06
¬ Remarkable(shooting, be in video games)
0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.01
¬ Remarkable(attack, be in video games)
Evidence: 0.95
¬ Remarkable(shooting, be in game work)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.06
Remarkable(shooting, be in video games)
Evidence: 0.03
¬ Plausible(shooting, be in video games)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.29
¬ Plausible(shooting, be in game work)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.00
¬ Salient(attack, be in video games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(attack, be in video games)
Evidence: 0.12
¬ Typical(attack, be in video games)
Evidence: 0.01
¬ Remarkable(attack, be in video games)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.12
¬ Typical(attack, be in video games)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(attack, be in video games)
Evidence: 0.18
¬ Typical(shooting, be in video games)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.01
¬ Remarkable(attack, be in video games)
Evidence: 0.08
¬ Typical(shooting, be in game work)