shooting: be in game work

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attack
Weight: 0.61
, accident
Weight: 0.61
, activity
Weight: 0.58
, tragedy
Weight: 0.57
, police officer
Weight: 0.56
Siblings car accident
Weight: 0.33
, crash
Weight: 0.33
, assault
Weight: 0.33
, plane crash
Weight: 0.33
, vehicular accident
Weight: 0.33

Related properties

Property Similarity
be in game work 1.00
is play 0.86
be handled in game 0.81
be in video games 0.81
work 0.80
work at night 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.05
Plausible(tragedy, is play)
Evidence: 0.08
¬ Typical(shooting, be in game work)
0.52
Rule weight: 0.66
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.89
Plausible(police officer, work at night)
Evidence: 0.08
¬ Typical(shooting, be in game work)
0.50
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.16
Plausible(accident, be handled in game)
Evidence: 0.08
¬ Typical(shooting, be in game work)
0.49
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.18
Plausible(attack, work)
Evidence: 0.08
¬ Typical(shooting, be in game work)
0.49
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.08
¬ Typical(shooting, be in game work)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.05
¬ Plausible(tragedy, is play)
0.08
Rule weight: 0.09
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.00
¬ Plausible(attack, be in video games)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.16
¬ Plausible(accident, be handled in game)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.18
¬ Plausible(attack, work)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.79
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.89
¬ Plausible(police officer, work at night)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.01
¬ Remarkable(attack, be in video games)
0.44
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.11
¬ Remarkable(tragedy, is play)
0.39
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.18
¬ Remarkable(accident, be handled in game)
0.23
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.51
¬ Remarkable(police officer, work at night)
0.05
Rule weight: 0.58
Evidence weight: 0.11
Similarity weight: 0.80
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.94
¬ Remarkable(attack, work)

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.15
Similarity weight: 0.80
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.90
¬ Remarkable(crash, work)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.05
Plausible(tragedy, is play)
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.29
¬ Plausible(shooting, be in game work)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.16
Plausible(accident, be handled in game)
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.29
¬ Plausible(shooting, be in game work)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.00
Plausible(attack, be in video games)
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.29
¬ Plausible(shooting, be in game work)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.18
Plausible(attack, work)
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.29
¬ Plausible(shooting, be in game work)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.89
Plausible(police officer, work at night)
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.29
¬ Plausible(shooting, be in game work)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.90
Remarkable(crash, work)
Evidence: 0.30
¬ Plausible(crash, work)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.57
¬ Salient(shooting, be in game work)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.06
¬ Remarkable(shooting, be in video games)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.57
Salient(shooting, be in game work)
Evidence: 0.04
¬ Salient(shooting, be in video games)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.03
¬ Plausible(shooting, be in video games)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Remarkable(shooting, be in game work)
Evidence: 0.90
¬ Remarkable(shooting, work)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.05
¬ Typical(shooting, work)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.18
¬ Plausible(shooting, work)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.18
¬ Typical(shooting, be in video games)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.57
Salient(shooting, be in game work)
Evidence: 0.39
¬ Salient(shooting, work)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.57
Salient(shooting, be in game work)
Evidence: 0.08
¬ Typical(shooting, be in game work)
Evidence: 0.95
¬ Remarkable(shooting, be in game work)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.29
Plausible(shooting, be in game work)
Evidence: 0.08
¬ Typical(shooting, be in game work)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.03
¬ Typical(attack, work)
0.37
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.12
¬ Typical(attack, be in video games)
0.36
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.19
¬ Typical(tragedy, is play)
0.27
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.37
¬ Typical(accident, be handled in game)
0.04
Rule weight: 0.51
Evidence weight: 0.09
Similarity weight: 0.79
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.96
¬ Typical(police officer, work at night)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.95
¬ Remarkable(shooting, be in game work)
Evidence: 0.12
¬ Typical(crash, work)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.03
¬ Typical(attack, work)
0.35
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.12
¬ Typical(attack, be in video games)
0.34
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.19
¬ Typical(tragedy, is play)
0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.37
¬ Typical(accident, be handled in game)
0.05
Rule weight: 0.48
Evidence weight: 0.12
Similarity weight: 0.79
Evidence: 0.08
Typical(shooting, be in game work)
Evidence: 0.96
¬ Typical(police officer, work at night)