bar: be used to have fun with friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents spot
Weight: 0.62
, candy bar
Weight: 0.62
, feature
Weight: 0.60
, location
Weight: 0.59
Siblings chocolate bar
Weight: 0.66
, japanese restaurant
Weight: 0.64
, bar stool
Weight: 0.63
, disco
Weight: 0.54
, handlebar
Weight: 0.42

Related properties

Property Similarity
be used to have fun with friend 1.00
be used to meet some friend 0.83
be used to have fun and lively even 0.81
be used to have good time 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
Evidence: 0.27
¬ Remarkable(disco, be used to meet some friend)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
Evidence: 0.65
¬ Remarkable(disco, be used to have good time)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.65
Remarkable(disco, be used to have good time)
Evidence: 0.03
¬ Plausible(disco, be used to have good time)
0.39
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.27
Remarkable(disco, be used to meet some friend)
Evidence: 0.31
¬ Plausible(disco, be used to meet some friend)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.44
¬ Salient(bar, be used to have fun with friend)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Salient(bar, be used to have fun with friend)
Evidence: 0.75
¬ Typical(bar, be used to have fun with friend)
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.29
Similarity weight: 1.00
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.75
¬ Typical(bar, be used to have fun with friend)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
Evidence: 0.75
¬ Typical(disco, be used to have good time)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
Evidence: 0.96
¬ Typical(disco, be used to meet some friend)