disco: be used to have fun and lively even

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dance
Weight: 0.64
, song
Weight: 0.61
, thing
Weight: 0.55
, bar
Weight: 0.54
, style
Weight: 0.54
Siblings salsa
Weight: 0.34
, jazz
Weight: 0.34
, rap music
Weight: 0.34
, dance club
Weight: 0.33
, country music
Weight: 0.33

Related properties

Property Similarity
be used to have fun and lively even 1.00
be used to have fun 0.87
be fun 0.84
be used to fun 0.84
be motivated by have fun 0.84
causes have fun 0.84
be motivated by it be fun 0.83
be used to have fun with friend 0.81
be useless but still enjoyable 0.81
be enjoyable 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.81
Plausible(dance, be motivated by have fun)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.42
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.34
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.53
Plausible(dance, be used to fun)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.27
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.37
Plausible(dance, be fun)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.23
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.81
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.21
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.87
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.21
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
0.12
Rule weight: 0.66
Evidence weight: 0.23
Similarity weight: 0.81
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.06
¬ Plausible(bar, be used to have fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.37
¬ Plausible(dance, be fun)
0.04
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.53
¬ Plausible(dance, be used to fun)
0.02
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.84
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.70
¬ Plausible(dance, causes have fun)
0.02
Rule weight: 0.09
Evidence weight: 0.21
Similarity weight: 0.84
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.81
¬ Plausible(dance, be motivated by have fun)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.41
¬ Remarkable(bar, be used to have fun with friend)
0.34
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.27
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.26
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.23
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.78
¬ Remarkable(dance, be fun)
0.22
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.82
¬ Remarkable(dance, be used to fun)
0.19
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.90
¬ Remarkable(dance, causes have fun)
0.18
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.94
¬ Remarkable(dance, be motivated by have fun)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.70
¬ Remarkable(dance club, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.87
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.75
¬ Remarkable(dance club, be used to have fun)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.72
¬ Remarkable(dance club, be enjoyable)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.53
Plausible(dance, be used to fun)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.37
Plausible(dance, be fun)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.81
Plausible(dance, be motivated by have fun)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.35
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.84
Evidence: 0.70
Plausible(dance, causes have fun)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.06
Plausible(bar, be used to have fun with friend)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.67
Remarkable(disco, be used to have fun and lively even)
Evidence: 0.03
¬ Plausible(disco, be used to have fun and lively even)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.75
Remarkable(dance club, be used to have fun)
Evidence: 0.14
¬ Plausible(dance club, be used to have fun)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.70
Remarkable(dance club, be fun)
Evidence: 0.10
¬ Plausible(dance club, be fun)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.72
Remarkable(dance club, be enjoyable)
Evidence: 0.11
¬ Plausible(dance club, be enjoyable)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.53
¬ Salient(disco, be used to have fun and lively even)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.53
Salient(disco, be used to have fun and lively even)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.20
Similarity weight: 1.00
Evidence: 0.03
Plausible(disco, be used to have fun and lively even)
Evidence: 0.82
¬ Typical(disco, be used to have fun and lively even)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.07
¬ Typical(dance, be motivated by have fun)
0.39
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.13
¬ Typical(dance, causes have fun)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.23
¬ Typical(dance, be used to fun)
0.34
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.32
¬ Typical(dance, be fun)
0.32
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.31
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.21
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.75
¬ Typical(bar, be used to have fun with friend)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.87
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.46
¬ Typical(dance club, be used to have fun)
0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.54
¬ Typical(dance club, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(disco, be used to have fun and lively even)
Evidence: 0.51
¬ Typical(dance club, be enjoyable)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.07
¬ Typical(dance, be motivated by have fun)
0.40
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.13
¬ Typical(dance, causes have fun)
0.39
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.23
¬ Typical(dance, be used to fun)
0.39
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.38
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.32
¬ Typical(dance, be fun)
0.38
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Typical(disco, be used to have fun and lively even)
Evidence: 0.75
¬ Typical(bar, be used to have fun with friend)