battle: be used to conquer your enemy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.68
, issue
Weight: 0.62
, scene
Weight: 0.59
, challenge
Weight: 0.59
Siblings wilderness
Weight: 0.59
, midway
Weight: 0.58
, survival
Weight: 0.56
, fight
Weight: 0.35

Related properties

Property Similarity
be used to conquer your enemy 1.00
wants to conquer your opponent 0.90
be motivated by conquer your opponent 0.90
be used to kill enemy 0.86
wants to fight enemy 0.86
be used to defeat enemy 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.69
¬ Remarkable(battle, be used to conquer your enemy)
Evidence: 0.64
¬ Remarkable(fight, be motivated by conquer your opponent)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.39
Plausible(battle, be used to conquer your enemy)
Evidence: 0.64
Remarkable(fight, be motivated by conquer your opponent)
Evidence: 0.47
¬ Plausible(fight, be motivated by conquer your opponent)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.39
Plausible(battle, be used to conquer your enemy)
Evidence: 0.82
¬ Salient(battle, be used to conquer your enemy)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.82
Salient(battle, be used to conquer your enemy)
Evidence: 0.76
¬ Salient(battle, be used to kill enemy)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.39
Plausible(battle, be used to conquer your enemy)
Evidence: 0.30
¬ Plausible(battle, be used to kill enemy)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.82
Salient(battle, be used to conquer your enemy)
Evidence: 0.83
¬ Salient(battle, be used to defeat enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.69
Remarkable(battle, be used to conquer your enemy)
Evidence: 0.70
¬ Remarkable(battle, be used to kill enemy)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.26
Typical(battle, be used to conquer your enemy)
Evidence: 0.31
¬ Typical(battle, be used to kill enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.26
Typical(battle, be used to conquer your enemy)
Evidence: 0.26
¬ Typical(battle, be used to defeat enemy)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.39
Plausible(battle, be used to conquer your enemy)
Evidence: 0.33
¬ Plausible(battle, be used to defeat enemy)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.69
Remarkable(battle, be used to conquer your enemy)
Evidence: 0.78
¬ Remarkable(battle, be used to defeat enemy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(battle, be used to conquer your enemy)
Evidence: 0.26
¬ Typical(battle, be used to conquer your enemy)
Evidence: 0.69
¬ Remarkable(battle, be used to conquer your enemy)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.39
Plausible(battle, be used to conquer your enemy)
Evidence: 0.26
¬ Typical(battle, be used to conquer your enemy)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.69
¬ Remarkable(battle, be used to conquer your enemy)
Evidence: 0.25
¬ Typical(fight, be motivated by conquer your opponent)