battle: be used to win war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.68
, issue
Weight: 0.62
, scene
Weight: 0.59
, challenge
Weight: 0.59
Siblings wilderness
Weight: 0.59
, midway
Weight: 0.58
, survival
Weight: 0.56
, fight
Weight: 0.35

Related properties

Property Similarity
be used to win war 1.00
be at war 0.88
be used to fight war 0.87
be a part of war 0.87
causes more war 0.83
be used to compitition and for win 0.82
be used to win campaign 0.80
be used to gain victory 0.80
be used to defeat enemy 0.78
be motivated by advance into battle 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.89
¬ Remarkable(battle, be used to win war)
Evidence: 0.67
¬ Remarkable(fight, be motivated by advance into battle)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.67
Remarkable(fight, be motivated by advance into battle)
Evidence: 0.23
¬ Plausible(fight, be motivated by advance into battle)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.91
¬ Salient(battle, be used to win war)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.92
¬ Salient(battle, be at war)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.09
¬ Typical(battle, be used to fight war)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.10
¬ Typical(battle, be at war)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.84
¬ Remarkable(battle, be at war)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.93
¬ Salient(battle, be used to fight war)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.92
¬ Salient(battle, be a part of war)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.87
¬ Remarkable(battle, be used to fight war)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.85
¬ Remarkable(battle, be a part of war)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.11
¬ Typical(battle, be a part of war)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.54
¬ Salient(battle, be used to win campaign)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.69
¬ Salient(battle, be used to compitition and for win)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.14
¬ Plausible(battle, be used to compitition and for win)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.75
¬ Remarkable(battle, be used to compitition and for win)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.68
¬ Remarkable(battle, be used to win campaign)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.82
¬ Salient(battle, be used to gain victory)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.80
¬ Remarkable(battle, be used to gain victory)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.83
¬ Salient(battle, be used to defeat enemy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.89
Remarkable(battle, be used to win war)
Evidence: 0.78
¬ Remarkable(battle, be used to defeat enemy)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.32
¬ Plausible(battle, be used to gain victory)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.33
¬ Plausible(battle, be used to defeat enemy)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.26
¬ Typical(battle, be used to gain victory)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.26
¬ Typical(battle, be used to defeat enemy)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.66
¬ Plausible(battle, be a part of war)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.69
¬ Plausible(battle, be at war)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.70
¬ Plausible(battle, be used to fight war)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.59
¬ Plausible(battle, be used to win campaign)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.45
¬ Typical(battle, be used to compitition and for win)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.12
Typical(battle, be used to win war)
Evidence: 0.50
¬ Typical(battle, be used to win campaign)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Salient(battle, be used to win war)
Evidence: 0.12
¬ Typical(battle, be used to win war)
Evidence: 0.89
¬ Remarkable(battle, be used to win war)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.52
Plausible(battle, be used to win war)
Evidence: 0.12
¬ Typical(battle, be used to win war)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.89
¬ Remarkable(battle, be used to win war)
Evidence: 0.41
¬ Typical(fight, be motivated by advance into battle)