become inebriate: be motivated by feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by feel good 1.00
be used to feel good 0.95
be motivated by it be fun 0.85
be motivated by you be sad 0.84
be used to feel weird 0.82
be used to feel awful in morning 0.80
be motivated by forget 0.79
be motivated by forget pain 0.79
be motivated by you wish to relieve tension 0.77
be used to have fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.50
¬ Salient(become inebriate, be motivated by feel good)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.45
¬ Remarkable(become inebriate, be used to feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.29
¬ Salient(become inebriate, be used to feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.82
¬ Plausible(become inebriate, be used to feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.15
¬ Remarkable(become inebriate, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.07
¬ Salient(become inebriate, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.64
¬ Remarkable(become inebriate, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.72
¬ Plausible(become inebriate, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.30
¬ Salient(become inebriate, be motivated by it be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.18
¬ Typical(become inebriate, be used to feel weird)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.63
¬ Remarkable(become inebriate, be motivated by you be sad)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.71
¬ Plausible(become inebriate, be motivated by you be sad)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.59
¬ Plausible(become inebriate, be used to feel awful in morning)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.45
¬ Remarkable(become inebriate, be motivated by you wish to relieve tension)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.95
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.42
¬ Typical(become inebriate, be used to feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.59
¬ Remarkable(become inebriate, be used to feel awful in morning)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.54
¬ Plausible(become inebriate, be motivated by you wish to relieve tension)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.72
¬ Remarkable(become inebriate, be used to feel weird)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.78
¬ Plausible(become inebriate, be motivated by forget)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.93
¬ Plausible(become inebriate, be used to feel weird)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.78
Remarkable(become inebriate, be motivated by feel good)
Evidence: 0.76
¬ Remarkable(become inebriate, be motivated by forget)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.43
¬ Salient(become inebriate, be motivated by you be sad)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.79
¬ Plausible(become inebriate, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.43
¬ Salient(become inebriate, be used to feel awful in morning)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.41
¬ Salient(become inebriate, be motivated by you wish to relieve tension)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.39
¬ Typical(become inebriate, be motivated by forget)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.53
¬ Salient(become inebriate, be motivated by forget)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.52
¬ Typical(become inebriate, be motivated by it be fun)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.84
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.52
¬ Typical(become inebriate, be motivated by you be sad)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.75
¬ Salient(become inebriate, be used to feel weird)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.61
¬ Typical(become inebriate, be used to have fun)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.66
¬ Typical(become inebriate, be used to feel awful in morning)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.36
Typical(become inebriate, be motivated by feel good)
Evidence: 0.74
¬ Typical(become inebriate, be motivated by you wish to relieve tension)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.50
Salient(become inebriate, be motivated by feel good)
Evidence: 0.36
¬ Typical(become inebriate, be motivated by feel good)
Evidence: 0.78
¬ Remarkable(become inebriate, be motivated by feel good)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Plausible(become inebriate, be motivated by feel good)
Evidence: 0.36
¬ Typical(become inebriate, be motivated by feel good)