become inebriate: be used to feel weird

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to feel weird 1.00
be used to feel good 0.87
be motivated by feel good 0.82
be used to feel awful in morning 0.82
be motivated by you be sad 0.79
be used to have fun 0.79
be used to fun 0.77
be used to try to forget something 0.77
be motivated by it be fun 0.77
causes you puke in your hair 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.75
¬ Salient(become inebriate, be used to feel weird)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.82
¬ Plausible(become inebriate, be used to feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.29
¬ Salient(become inebriate, be used to feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.59
¬ Plausible(become inebriate, be used to feel awful in morning)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.07
¬ Salient(become inebriate, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.80
¬ Plausible(become inebriate, be motivated by feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.45
¬ Remarkable(become inebriate, be used to feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.15
¬ Remarkable(become inebriate, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.71
¬ Plausible(become inebriate, be motivated by you be sad)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.79
¬ Plausible(become inebriate, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.15
¬ Salient(become inebriate, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.15
¬ Remarkable(become inebriate, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.66
¬ Plausible(become inebriate, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.43
¬ Salient(become inebriate, be used to feel awful in morning)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.72
¬ Plausible(become inebriate, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.93
¬ Plausible(become inebriate, be used to try to forget something)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.50
¬ Salient(become inebriate, be motivated by feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.30
¬ Salient(become inebriate, be motivated by it be fun)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.43
¬ Salient(become inebriate, be motivated by you be sad)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.13
¬ Typical(become inebriate, be used to try to forget something)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.59
¬ Remarkable(become inebriate, be used to feel awful in morning)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.63
¬ Remarkable(become inebriate, be motivated by you be sad)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.78
¬ Remarkable(become inebriate, be motivated by feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.73
¬ Salient(become inebriate, be used to try to forget something)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.64
¬ Remarkable(become inebriate, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.72
Remarkable(become inebriate, be used to feel weird)
Evidence: 0.89
¬ Remarkable(become inebriate, be used to try to forget something)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.36
¬ Typical(become inebriate, be motivated by feel good)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.42
¬ Typical(become inebriate, be used to feel good)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.52
¬ Typical(become inebriate, be motivated by you be sad)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.52
¬ Typical(become inebriate, be motivated by it be fun)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.61
¬ Typical(become inebriate, be used to have fun)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.82
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.66
¬ Typical(become inebriate, be used to feel awful in morning)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.18
Typical(become inebriate, be used to feel weird)
Evidence: 0.80
¬ Typical(become inebriate, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.75
Salient(become inebriate, be used to feel weird)
Evidence: 0.18
¬ Typical(become inebriate, be used to feel weird)
Evidence: 0.72
¬ Remarkable(become inebriate, be used to feel weird)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(become inebriate, be used to feel weird)
Evidence: 0.18
¬ Typical(become inebriate, be used to feel weird)