board game: be at toy shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be at toy shop 1.00
be at toy store 0.96
be at electronics shop 0.83
be at store 0.80
be buy at store 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.39
¬ Typical(board game, be at toy shop)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.39
¬ Typical(board game, be at toy shop)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.16
¬ Plausible(dvd player, be at electronics shop)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.13
¬ Plausible(thing, be buy at store)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
0.33
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.51
¬ Remarkable(thing, be buy at store)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.09
¬ Remarkable(chess set, be at toy store)
0.12
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.18
¬ Remarkable(monopoly, be at toy store)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.49
Remarkable(board game, be at toy shop)
Evidence: 0.29
¬ Plausible(board game, be at toy shop)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.49
Remarkable(board game, be at toy shop)
Evidence: 0.29
¬ Plausible(board game, be at toy shop)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.18
Remarkable(monopoly, be at toy store)
Evidence: 0.10
¬ Plausible(monopoly, be at toy store)
0.51
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.09
Remarkable(chess set, be at toy store)
Evidence: 0.18
¬ Plausible(chess set, be at toy store)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.64
¬ Salient(board game, be at toy shop)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.24
¬ Plausible(board game, be at toy store)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.64
Salient(board game, be at toy shop)
Evidence: 0.65
¬ Salient(board game, be at toy store)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.39
Typical(board game, be at toy shop)
Evidence: 0.43
¬ Typical(board game, be at toy store)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.49
Remarkable(board game, be at toy shop)
Evidence: 0.55
¬ Remarkable(board game, be at toy store)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.64
Salient(board game, be at toy shop)
Evidence: 0.39
¬ Typical(board game, be at toy shop)
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.29
Plausible(board game, be at toy shop)
Evidence: 0.39
¬ Typical(board game, be at toy shop)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.60
¬ Typical(thing, be buy at store)
0.27
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.66
¬ Typical(monopoly, be at toy store)
0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
Evidence: 0.76
¬ Typical(chess set, be at toy store)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.39
Typical(board game, be at toy shop)
Evidence: 0.60
¬ Typical(thing, be buy at store)
0.22
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.39
Typical(board game, be at toy shop)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)