board game: be at toy store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be at toy store 1.00
be at toy shop 0.96
be at store 0.84
be buy at store 0.79
be at electronics shop 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.33
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.43
¬ Typical(board game, be at toy store)
0.33
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.43
¬ Typical(board game, be at toy store)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.13
¬ Plausible(thing, be buy at store)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.16
¬ Plausible(dvd player, be at electronics shop)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.09
¬ Remarkable(dvd player, be at electronics shop)
0.33
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.51
¬ Remarkable(thing, be buy at store)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.09
¬ Remarkable(chess set, be at toy store)
0.12
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.18
¬ Remarkable(monopoly, be at toy store)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.55
Remarkable(board game, be at toy store)
Evidence: 0.24
¬ Plausible(board game, be at toy store)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.16
Plausible(dvd player, be at electronics shop)
Evidence: 0.55
Remarkable(board game, be at toy store)
Evidence: 0.24
¬ Plausible(board game, be at toy store)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.18
Remarkable(monopoly, be at toy store)
Evidence: 0.10
¬ Plausible(monopoly, be at toy store)
0.52
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.09
Remarkable(chess set, be at toy store)
Evidence: 0.18
¬ Plausible(chess set, be at toy store)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.65
¬ Salient(board game, be at toy store)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.43
Typical(board game, be at toy store)
Evidence: 0.39
¬ Typical(board game, be at toy shop)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.55
Remarkable(board game, be at toy store)
Evidence: 0.49
¬ Remarkable(board game, be at toy shop)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.29
¬ Plausible(board game, be at toy shop)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.65
Salient(board game, be at toy store)
Evidence: 0.64
¬ Salient(board game, be at toy shop)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(board game, be at toy store)
Evidence: 0.43
¬ Typical(board game, be at toy store)
Evidence: 0.55
¬ Remarkable(board game, be at toy store)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.24
Plausible(board game, be at toy store)
Evidence: 0.43
¬ Typical(board game, be at toy store)

Typicality and Rermarkability incompatibility between a parent and a child

0.27
Rule weight: 0.51
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.60
¬ Typical(thing, be buy at store)
0.23
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.66
¬ Typical(monopoly, be at toy store)
0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.55
¬ Remarkable(board game, be at toy store)
Evidence: 0.76
¬ Typical(chess set, be at toy store)

Typicality inheritance from parent to child

0.25
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.43
Typical(board game, be at toy store)
Evidence: 0.60
¬ Typical(thing, be buy at store)
0.22
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.43
Typical(board game, be at toy store)
Evidence: 0.75
¬ Typical(dvd player, be at electronics shop)