boo: was locked up kill

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Siblings chant
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Related properties

Property Similarity
was locked up kill 1.00
be radley kill 0.82
was eventually put again in jail 0.78
want stay inside 0.77
be stuck in house 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.05
Plausible(boo, was locked up kill)
Evidence: 0.05
¬ Salient(boo, was locked up kill)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.05
Plausible(boo, was locked up kill)
Evidence: 0.02
¬ Plausible(boo, be radley kill)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.05
Salient(boo, was locked up kill)
Evidence: 0.02
¬ Salient(boo, be radley kill)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.05
Remarkable(boo, was locked up kill)
Evidence: 0.02
¬ Remarkable(boo, be radley kill)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.05
Salient(boo, was locked up kill)
Evidence: 0.00
¬ Salient(boo, was eventually put again in jail)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.05
Plausible(boo, was locked up kill)
Evidence: 0.00
¬ Plausible(boo, was eventually put again in jail)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.05
Remarkable(boo, was locked up kill)
Evidence: 0.00
¬ Remarkable(boo, was eventually put again in jail)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.05
Plausible(boo, was locked up kill)
Evidence: 0.02
¬ Plausible(boo, want stay inside)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.05
Salient(boo, was locked up kill)
Evidence: 0.03
¬ Salient(boo, want stay inside)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.05
Remarkable(boo, was locked up kill)
Evidence: 0.04
¬ Remarkable(boo, want stay inside)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.05
Plausible(boo, was locked up kill)
Evidence: 0.03
¬ Plausible(boo, be stuck in house)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.05
Salient(boo, was locked up kill)
Evidence: 0.03
¬ Salient(boo, be stuck in house)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.05
Remarkable(boo, was locked up kill)
Evidence: 0.03
¬ Remarkable(boo, be stuck in house)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.25
Typical(boo, was locked up kill)
Evidence: 0.16
¬ Typical(boo, be radley kill)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.25
Typical(boo, was locked up kill)
Evidence: 0.11
¬ Typical(boo, was eventually put again in jail)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.25
Typical(boo, was locked up kill)
Evidence: 0.18
¬ Typical(boo, want stay inside)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.25
Typical(boo, was locked up kill)
Evidence: 0.20
¬ Typical(boo, be stuck in house)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(boo, was locked up kill)
Evidence: 0.25
¬ Typical(boo, was locked up kill)
Evidence: 0.05
¬ Remarkable(boo, was locked up kill)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.05
Plausible(boo, was locked up kill)
Evidence: 0.25
¬ Typical(boo, was locked up kill)