bullet: be used to wound someone

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, pistol
Weight: 0.34
, gun
Weight: 0.34

Related properties

Property Similarity
be used to wound someone 1.00
be used to wound 0.96
be used to kill or wound 0.91
be used to wound animal 0.91
be at wound gang member body 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.27
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.91
Evidence: 0.22
Plausible(weapon, be used to kill or wound)
Evidence: 0.70
¬ Typical(bullet, be used to wound someone)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.03
Plausible(bullet, be used to wound someone)
Evidence: 0.22
¬ Plausible(weapon, be used to kill or wound)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.66
¬ Remarkable(bullet, be used to wound someone)
Evidence: 0.32
¬ Remarkable(weapon, be used to kill or wound)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.22
Plausible(weapon, be used to kill or wound)
Evidence: 0.66
Remarkable(bullet, be used to wound someone)
Evidence: 0.03
¬ Plausible(bullet, be used to wound someone)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.03
Plausible(bullet, be used to wound someone)
Evidence: 0.56
¬ Salient(bullet, be used to wound someone)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.66
Remarkable(bullet, be used to wound someone)
Evidence: 0.32
¬ Remarkable(bullet, be used to wound)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.70
Typical(bullet, be used to wound someone)
Evidence: 0.19
¬ Typical(bullet, be used to wound animal)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.56
Salient(bullet, be used to wound someone)
Evidence: 0.38
¬ Salient(bullet, be used to wound)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.70
Typical(bullet, be used to wound someone)
Evidence: 0.66
¬ Typical(bullet, be used to wound)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.03
Plausible(bullet, be used to wound someone)
Evidence: 0.02
¬ Plausible(bullet, be at wound gang member body)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.56
Salient(bullet, be used to wound someone)
Evidence: 0.20
¬ Salient(bullet, be at wound gang member body)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.66
Remarkable(bullet, be used to wound someone)
Evidence: 0.31
¬ Remarkable(bullet, be at wound gang member body)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.66
Remarkable(bullet, be used to wound someone)
Evidence: 0.70
¬ Remarkable(bullet, be used to wound animal)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.56
Salient(bullet, be used to wound someone)
Evidence: 0.83
¬ Salient(bullet, be used to wound animal)
0.47
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.96
Evidence: 0.03
Plausible(bullet, be used to wound someone)
Evidence: 0.44
¬ Plausible(bullet, be used to wound)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.70
Typical(bullet, be used to wound someone)
Evidence: 0.99
¬ Typical(bullet, be at wound gang member body)
0.34
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.91
Evidence: 0.03
Plausible(bullet, be used to wound someone)
Evidence: 0.58
¬ Plausible(bullet, be used to wound animal)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.56
Salient(bullet, be used to wound someone)
Evidence: 0.70
¬ Typical(bullet, be used to wound someone)
Evidence: 0.66
¬ Remarkable(bullet, be used to wound someone)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.03
Plausible(bullet, be used to wound someone)
Evidence: 0.70
¬ Typical(bullet, be used to wound someone)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.66
¬ Remarkable(bullet, be used to wound someone)
Evidence: 0.54
¬ Typical(weapon, be used to kill or wound)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.70
Typical(bullet, be used to wound someone)
Evidence: 0.54
¬ Typical(weapon, be used to kill or wound)