buy present for others: requires get job

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get job 1.00
requires get money 0.80
requires earn some money 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires get job)
Evidence: 0.92
¬ Salient(buy present for others, requires get job)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(buy present for others, requires get job)
Evidence: 0.99
¬ Plausible(buy present for others, requires get money)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.10
Typical(buy present for others, requires get job)
Evidence: 0.05
¬ Typical(buy present for others, requires get money)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.99
Plausible(buy present for others, requires get job)
Evidence: 0.89
¬ Plausible(buy present for others, requires earn some money)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Salient(buy present for others, requires get job)
Evidence: 0.92
¬ Salient(buy present for others, requires get money)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.92
Salient(buy present for others, requires get job)
Evidence: 0.72
¬ Salient(buy present for others, requires earn some money)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.53
Remarkable(buy present for others, requires get job)
Evidence: 0.66
¬ Remarkable(buy present for others, requires earn some money)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.10
Typical(buy present for others, requires get job)
Evidence: 0.34
¬ Typical(buy present for others, requires earn some money)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.53
Remarkable(buy present for others, requires get job)
Evidence: 0.90
¬ Remarkable(buy present for others, requires get money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(buy present for others, requires get job)
Evidence: 0.10
¬ Typical(buy present for others, requires get job)
Evidence: 0.53
¬ Remarkable(buy present for others, requires get job)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires get job)
Evidence: 0.10
¬ Typical(buy present for others, requires get job)