buy present: requires get job

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get job 1.00
requires get some money 0.80
requires get money 0.80
requires make sure you have money 0.78
requires get some money and go shop 0.78
be motivated by do something nice for other person 0.78
requires have enough money 0.75
requires bring some money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.87
¬ Salient(buy present, requires get job)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.99
¬ Plausible(buy present, requires get some money)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.03
¬ Typical(buy present, requires get money)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 1.00
¬ Plausible(buy present, requires get money)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.04
¬ Typical(buy present, requires get some money)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.99
¬ Plausible(buy present, requires make sure you have money)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.87
¬ Plausible(buy present, be motivated by do something nice for other person)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.99
¬ Plausible(buy present, requires get some money and go shop)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.04
¬ Typical(buy present, requires make sure you have money)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.04
¬ Typical(buy present, requires get some money and go shop)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.98
¬ Plausible(buy present, requires bring some money)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.99
¬ Plausible(buy present, requires have enough money)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.59
¬ Salient(buy present, be motivated by do something nice for other person)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.05
¬ Typical(buy present, requires have enough money)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.06
¬ Typical(buy present, requires bring some money)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.91
¬ Salient(buy present, requires get some money)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.92
¬ Salient(buy present, requires get money)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.88
¬ Salient(buy present, requires make sure you have money)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.85
¬ Salient(buy present, requires get some money and go shop)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.82
¬ Salient(buy present, requires bring some money)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.87
¬ Salient(buy present, requires have enough money)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.12
Typical(buy present, requires get job)
Evidence: 0.21
¬ Typical(buy present, be motivated by do something nice for other person)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.93
¬ Remarkable(buy present, requires get some money)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.93
¬ Remarkable(buy present, requires get money)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.91
¬ Remarkable(buy present, be motivated by do something nice for other person)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.94
¬ Remarkable(buy present, requires make sure you have money)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.89
¬ Remarkable(buy present, requires have enough money)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.95
¬ Remarkable(buy present, requires get some money and go shop)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.59
Remarkable(buy present, requires get job)
Evidence: 0.90
¬ Remarkable(buy present, requires bring some money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(buy present, requires get job)
Evidence: 0.12
¬ Typical(buy present, requires get job)
Evidence: 0.59
¬ Remarkable(buy present, requires get job)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(buy present, requires get job)
Evidence: 0.12
¬ Typical(buy present, requires get job)