buy present: requires get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get money 1.00
requires get some money 0.96
requires money 0.95
requires have money 0.95
requires bring some money 0.90
requires get some money and go shop 0.90
requires make sure you have money 0.89
requires have enough money 0.89
requires spend money 0.87
requires save some money 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.92
¬ Salient(buy present, requires get money)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.99
¬ Plausible(buy present, requires get some money)
0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.99
¬ Plausible(buy present, requires money)
0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.95
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.99
¬ Plausible(buy present, requires have money)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.04
¬ Typical(buy present, requires get some money)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.05
¬ Typical(buy present, requires have money)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.93
¬ Remarkable(buy present, requires get some money)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.98
¬ Plausible(buy present, requires bring some money)
0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.99
¬ Plausible(buy present, requires get some money and go shop)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.87
¬ Remarkable(buy present, requires money)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.06
¬ Typical(buy present, requires money)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.89
¬ Remarkable(buy present, requires have money)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.91
¬ Salient(buy present, requires get some money)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.87
¬ Salient(buy present, requires money)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.99
¬ Plausible(buy present, requires make sure you have money)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.89
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.99
¬ Plausible(buy present, requires have enough money)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.91
¬ Salient(buy present, requires have money)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.04
¬ Typical(buy present, requires get some money and go shop)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.98
¬ Plausible(buy present, requires spend money)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.98
¬ Plausible(buy present, requires save some money)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.04
¬ Typical(buy present, requires make sure you have money)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.06
¬ Typical(buy present, requires bring some money)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.90
¬ Remarkable(buy present, requires bring some money)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.95
¬ Remarkable(buy present, requires get some money and go shop)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.05
¬ Typical(buy present, requires have enough money)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.82
¬ Salient(buy present, requires bring some money)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.85
¬ Salient(buy present, requires get some money and go shop)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.89
¬ Remarkable(buy present, requires have enough money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.94
¬ Remarkable(buy present, requires make sure you have money)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.85
¬ Remarkable(buy present, requires spend money)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(buy present, requires get money)
Evidence: 0.87
¬ Remarkable(buy present, requires save some money)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.88
¬ Salient(buy present, requires make sure you have money)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.87
¬ Salient(buy present, requires have enough money)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.06
¬ Typical(buy present, requires spend money)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.03
Typical(buy present, requires get money)
Evidence: 0.06
¬ Typical(buy present, requires save some money)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.87
¬ Salient(buy present, requires spend money)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.88
¬ Salient(buy present, requires save some money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.92
Salient(buy present, requires get money)
Evidence: 0.03
¬ Typical(buy present, requires get money)
Evidence: 0.93
¬ Remarkable(buy present, requires get money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(buy present, requires get money)
Evidence: 0.03
¬ Typical(buy present, requires get money)