buy present: requires go to shop

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to shop 1.00
requires go shop 1.00
requires go to store and shop 0.97
requires shop 0.95
requires get some money and go shop 0.92
requires go shop at mall 0.92
requires go to store 0.91
requires go to mall 0.82
requires go to department store 0.82
requires get money 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.72
¬ Salient(buy present, requires go to shop)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.97
¬ Plausible(buy present, requires go shop)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.90
¬ Plausible(buy present, requires go to store and shop)
0.78
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.11
¬ Typical(buy present, requires go shop)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.98
¬ Plausible(buy present, requires shop)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.04
¬ Typical(buy present, requires get some money and go shop)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.65
¬ Plausible(buy present, requires go shop at mall)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.10
¬ Typical(buy present, requires shop)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.99
¬ Plausible(buy present, requires get some money and go shop)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.94
¬ Plausible(buy present, requires go to store)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.29
¬ Salient(buy present, requires go shop at mall)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.62
¬ Salient(buy present, requires go to store and shop)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.70
¬ Plausible(buy present, requires go to mall)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.16
¬ Salient(buy present, requires go to mall)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.82
¬ Plausible(buy present, requires go to department store)
0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.71
¬ Remarkable(buy present, requires go shop)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.91
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.19
¬ Typical(buy present, requires go to store)
0.66
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.82
¬ Salient(buy present, requires go shop)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.64
¬ Remarkable(buy present, requires go to store and shop)
0.65
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.26
¬ Typical(buy present, requires go to store and shop)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.53
¬ Remarkable(buy present, requires go shop at mall)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.26
¬ Remarkable(buy present, requires go to mall)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.69
¬ Remarkable(buy present, requires shop)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.69
¬ Salient(buy present, requires go to store)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.03
¬ Typical(buy present, requires get money)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.85
¬ Salient(buy present, requires shop)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.43
¬ Salient(buy present, requires go to department store)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.68
¬ Remarkable(buy present, requires go to store)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 1.00
¬ Plausible(buy present, requires get money)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.85
¬ Salient(buy present, requires get some money and go shop)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.47
¬ Remarkable(buy present, requires go to department store)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.95
¬ Remarkable(buy present, requires get some money and go shop)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.92
¬ Salient(buy present, requires get money)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.42
¬ Typical(buy present, requires go to department store)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.68
Remarkable(buy present, requires go to shop)
Evidence: 0.93
¬ Remarkable(buy present, requires get money)
0.37
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.92
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.64
¬ Typical(buy present, requires go shop at mall)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.82
Evidence: 0.18
Typical(buy present, requires go to shop)
Evidence: 0.69
¬ Typical(buy present, requires go to mall)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.72
Salient(buy present, requires go to shop)
Evidence: 0.18
¬ Typical(buy present, requires go to shop)
Evidence: 0.68
¬ Remarkable(buy present, requires go to shop)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy present, requires go to shop)
Evidence: 0.18
¬ Typical(buy present, requires go to shop)