buy: requires have money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, sell
Weight: 0.51
, purchase
Weight: 0.51
, store
Weight: 0.49
, strategy
Weight: 0.48
Siblings stop sign
Weight: 0.32
, think
Weight: 0.32
, use computer
Weight: 0.31
, street sign
Weight: 0.31
, make
Weight: 0.31

Related properties

Property Similarity
requires have money 1.00
be used to make money 0.90
causes have less money 0.89
causes money 0.87
cost money 0.84
charge money for good 0.83
requires do 0.80
has thing need from time to time 0.79
requires know how to use one 0.79
requires buy it or turn it on 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.72
Plausible(thing, cost money)
Evidence: 0.13
¬ Typical(buy, requires have money)
0.52
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.06
Plausible(purchase, causes have less money)
Evidence: 0.13
¬ Typical(buy, requires have money)
0.50
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.13
¬ Typical(buy, requires have money)
0.48
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.31
Plausible(store, has thing need from time to time)
Evidence: 0.13
¬ Typical(buy, requires have money)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.06
¬ Plausible(purchase, causes have less money)
0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.23
¬ Plausible(store, charge money for good)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.31
¬ Plausible(store, has thing need from time to time)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.72
¬ Plausible(thing, cost money)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.26
¬ Remarkable(thing, cost money)
0.27
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.61
¬ Remarkable(store, charge money for good)
0.27
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.89
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.68
¬ Remarkable(purchase, causes have less money)
0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.72
¬ Remarkable(store, has thing need from time to time)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.90
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.64
¬ Remarkable(use computer, be used to make money)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.77
¬ Remarkable(use computer, requires buy it or turn it on)
0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.89
¬ Remarkable(use computer, requires know how to use one)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.90
¬ Remarkable(think, requires do)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.72
Plausible(thing, cost money)
Evidence: 0.70
Remarkable(buy, requires have money)
Evidence: 0.73
¬ Plausible(buy, requires have money)
0.30
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.06
Plausible(purchase, causes have less money)
Evidence: 0.70
Remarkable(buy, requires have money)
Evidence: 0.73
¬ Plausible(buy, requires have money)
0.29
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.23
Plausible(store, charge money for good)
Evidence: 0.70
Remarkable(buy, requires have money)
Evidence: 0.73
¬ Plausible(buy, requires have money)
0.28
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.31
Plausible(store, has thing need from time to time)
Evidence: 0.70
Remarkable(buy, requires have money)
Evidence: 0.73
¬ Plausible(buy, requires have money)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.64
Remarkable(use computer, be used to make money)
Evidence: 0.49
¬ Plausible(use computer, be used to make money)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.90
Remarkable(think, requires do)
Evidence: 0.89
¬ Plausible(think, requires do)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.89
Remarkable(use computer, requires know how to use one)
Evidence: 0.88
¬ Plausible(use computer, requires know how to use one)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.77
Remarkable(use computer, requires buy it or turn it on)
Evidence: 0.58
¬ Plausible(use computer, requires buy it or turn it on)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.92
¬ Salient(buy, requires have money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Salient(buy, requires have money)
Evidence: 0.13
¬ Typical(buy, requires have money)
Evidence: 0.70
¬ Remarkable(buy, requires have money)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.73
Plausible(buy, requires have money)
Evidence: 0.13
¬ Typical(buy, requires have money)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.32
¬ Typical(store, has thing need from time to time)
0.30
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.26
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.89
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.61
¬ Typical(purchase, causes have less money)
0.25
Rule weight: 0.51
Evidence weight: 0.59
Similarity weight: 0.84
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.59
¬ Typical(thing, cost money)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.06
¬ Typical(think, requires do)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.06
¬ Typical(use computer, requires know how to use one)
0.10
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.27
¬ Typical(use computer, be used to make money)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(buy, requires have money)
Evidence: 0.23
¬ Typical(use computer, requires buy it or turn it on)

Typicality inheritance from parent to child

0.28
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.13
Typical(buy, requires have money)
Evidence: 0.32
¬ Typical(store, has thing need from time to time)
0.25
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 0.83
Evidence: 0.13
Typical(buy, requires have money)
Evidence: 0.43
¬ Typical(store, charge money for good)
0.20
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 0.89
Evidence: 0.13
Typical(buy, requires have money)
Evidence: 0.61
¬ Typical(purchase, causes have less money)
0.20
Rule weight: 0.48
Evidence weight: 0.49
Similarity weight: 0.84
Evidence: 0.13
Typical(buy, requires have money)
Evidence: 0.59
¬ Typical(thing, cost money)