canoe: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents craft
Weight: 0.75
, boat
Weight: 0.73
, water sport
Weight: 0.59
, thing
Weight: 0.58
, vehicle
Weight: 0.54
Siblings kayak
Weight: 0.40
, sailboat
Weight: 0.36
, schooner
Weight: 0.35
, paddle
Weight: 0.35
, vessel
Weight: 0.35

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be fun 0.94
be used to relax and have some fun 0.91
be use for fun and exercise 0.87
be used to have fun on your vacation 0.86
be useless but still enjoyable 0.82
be enjoy by many person 0.79
be fun to tip over 0.76
do not work well 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.30
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.96
Evidence: 0.16
Plausible(boat, be used to fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.28
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.94
Evidence: 0.12
Plausible(boat, be fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
0.27
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.12
¬ Plausible(boat, be fun)
0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.96
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.16
¬ Plausible(boat, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.25
¬ Plausible(thing, do not work well)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.31
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.30
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.96
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.62
¬ Remarkable(boat, be used to fun)
0.28
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.94
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.65
¬ Remarkable(boat, be fun)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.94
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.63
¬ Remarkable(sailboat, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.94
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.67
¬ Remarkable(kayak, be fun)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.61
¬ Remarkable(sailboat, be enjoy by many person)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.67
¬ Remarkable(kayak, be fun to tip over)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.16
Plausible(boat, be used to fun)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.12
Plausible(boat, be fun)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.05
¬ Plausible(canoe, be used to have fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.67
Remarkable(kayak, be fun)
Evidence: 0.08
¬ Plausible(kayak, be fun)
0.55
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.63
Remarkable(sailboat, be fun)
Evidence: 0.07
¬ Plausible(sailboat, be fun)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.61
Remarkable(sailboat, be enjoy by many person)
Evidence: 0.09
¬ Plausible(sailboat, be enjoy by many person)
0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.67
Remarkable(kayak, be fun to tip over)
Evidence: 0.03
¬ Plausible(kayak, be fun to tip over)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.58
¬ Salient(canoe, be used to have fun)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.07
¬ Plausible(canoe, be used to fun)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.09
¬ Plausible(canoe, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.04
¬ Plausible(canoe, be used to have fun on your vacation)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.09
¬ Plausible(canoe, be use for fun and exercise)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.75
¬ Remarkable(canoe, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.75
¬ Remarkable(canoe, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.96
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.58
¬ Typical(canoe, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.55
¬ Typical(canoe, be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.58
Salient(canoe, be used to have fun)
Evidence: 0.61
¬ Salient(canoe, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.53
¬ Typical(canoe, be use for fun and exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.78
¬ Remarkable(canoe, be use for fun and exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.58
Salient(canoe, be used to have fun)
Evidence: 0.64
¬ Salient(canoe, be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.74
Remarkable(canoe, be used to have fun)
Evidence: 0.80
¬ Remarkable(canoe, be used to have fun on your vacation)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.64
¬ Typical(canoe, be used to have fun on your vacation)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.86
Evidence: 0.58
Salient(canoe, be used to have fun)
Evidence: 0.59
¬ Salient(canoe, be used to have fun on your vacation)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.58
Salient(canoe, be used to have fun)
Evidence: 0.65
¬ Salient(canoe, be use for fun and exercise)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.58
Salient(canoe, be used to have fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.05
Plausible(canoe, be used to have fun)
Evidence: 0.63
¬ Typical(canoe, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.61
Similarity weight: 0.96
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.52
¬ Typical(boat, be used to fun)
0.29
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.28
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.94
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.57
¬ Typical(boat, be fun)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.94
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.59
¬ Typical(kayak, be fun)
0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.94
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.62
¬ Typical(sailboat, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.58
¬ Typical(sailboat, be enjoy by many person)
0.04
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.74
¬ Remarkable(canoe, be used to have fun)
Evidence: 0.77
¬ Typical(kayak, be fun to tip over)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.52
¬ Typical(boat, be used to fun)
0.36
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.57
¬ Typical(boat, be fun)
0.33
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.63
Typical(canoe, be used to have fun)
Evidence: 0.48
¬ Typical(thing, do not work well)