card: be called playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents smart card
Weight: 0.90
, business card
Weight: 0.79
, credit card
Weight: 0.78
, debit card
Weight: 0.71
Siblings sound card
Weight: 0.79
, wild card
Weight: 0.77
, trading card
Weight: 0.75
, green card
Weight: 0.70
, visa card
Weight: 0.68

Related properties

Property Similarity
be called playing 1.00
work in game 0.79
be in game 0.77
is one game 0.77
be in games 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.02
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(card, be called playing)
Evidence: 0.94
¬ Remarkable(wild card, is one game)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.21
Plausible(card, be called playing)
Evidence: 0.94
Remarkable(wild card, is one game)
Evidence: 0.33
¬ Plausible(wild card, is one game)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.21
Plausible(card, be called playing)
Evidence: 0.34
¬ Salient(card, be called playing)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.09
Typical(card, be called playing)
Evidence: 0.09
¬ Typical(card, be in game)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(card, be called playing)
Evidence: 0.72
¬ Remarkable(card, work in game)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Remarkable(card, be called playing)
Evidence: 0.81
¬ Remarkable(card, be in game)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.21
Plausible(card, be called playing)
Evidence: 0.19
¬ Plausible(card, be in game)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.82
Remarkable(card, be called playing)
Evidence: 0.89
¬ Remarkable(card, is one game)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.34
Salient(card, be called playing)
Evidence: 0.33
¬ Salient(card, be in game)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.09
Typical(card, be called playing)
Evidence: 0.27
¬ Typical(card, work in game)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.21
Plausible(card, be called playing)
Evidence: 0.32
¬ Plausible(card, work in game)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.34
Salient(card, be called playing)
Evidence: 0.38
¬ Salient(card, work in game)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.09
Typical(card, be called playing)
Evidence: 0.27
¬ Typical(card, is one game)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.21
Plausible(card, be called playing)
Evidence: 0.42
¬ Plausible(card, is one game)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.34
Salient(card, be called playing)
Evidence: 0.62
¬ Salient(card, is one game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.34
Salient(card, be called playing)
Evidence: 0.09
¬ Typical(card, be called playing)
Evidence: 0.82
¬ Remarkable(card, be called playing)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Plausible(card, be called playing)
Evidence: 0.09
¬ Typical(card, be called playing)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.82
¬ Remarkable(card, be called playing)
Evidence: 0.11
¬ Typical(wild card, is one game)